// Copyright (c) Facebook, Inc. and its affiliates. // All rights reserved. // // Copyright 2019 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. #include #include #include #include #include #include void xnn_qs8_requantize_fp32__scalar_fmagic( size_t n, const int32_t* input, float scale, int8_t zero_point, int8_t qmin, int8_t qmax, int8_t* output) { assert(n % 4 == 0); assert(scale < 1.0f); assert(scale >= 0x1.0p-32f); const float fmin = (float) ((int32_t) qmin - (int32_t) zero_point); const float fmax = (float) ((int32_t) qmax - (int32_t) zero_point); const float fmagic = 12582912.0f; const int32_t imagic = INT32_C(0x4B400000) - (int32_t) zero_point; for (; n != 0; n -= 4) { const int32_t x = input[0]; const int32_t y = input[1]; const int32_t z = input[2]; const int32_t w = input[3]; input += 4; const float x_scaled = (float) x * scale; const float y_scaled = (float) y * scale; const float z_scaled = (float) z * scale; const float w_scaled = (float) w * scale; const float x_clamped = math_min_f32(math_max_f32(x_scaled, fmin), fmax); const float y_clamped = math_min_f32(math_max_f32(y_scaled, fmin), fmax); const float z_clamped = math_min_f32(math_max_f32(z_scaled, fmin), fmax); const float w_clamped = math_min_f32(math_max_f32(w_scaled, fmin), fmax); const int32_t x_biased = (int32_t) float_as_uint32(x_clamped + fmagic) - imagic; const int32_t y_biased = (int32_t) float_as_uint32(y_clamped + fmagic) - imagic; const int32_t z_biased = (int32_t) float_as_uint32(z_clamped + fmagic) - imagic; const int32_t w_biased = (int32_t) float_as_uint32(w_clamped + fmagic) - imagic; output[0] = (int8_t) x_biased; output[1] = (int8_t) y_biased; output[2] = (int8_t) z_biased; output[3] = (int8_t) w_biased; output += 4; } }