// Auto-generated file. Do not edit! // Template: src/f32-ppmm/scalar.c.in // Generator: tools/xngen // // Copyright 2019 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. #include #include #include void xnn_f32_ppmm_minmax_ukernel_4x4__scalar( size_t mr, size_t nc, size_t kc, const float*restrict a, const float*restrict w, float*restrict c, size_t cm_stride, size_t cn_stride, const union xnn_f32_minmax_params params[restrict XNN_MIN_ELEMENTS(1)]) { assert(mr != 0); assert(mr <= 4); assert(nc != 0); assert(kc != 0); assert(kc % sizeof(float) == 0); float* c0 = c; float* c1 = (float*) ((uintptr_t) c0 + cm_stride); if XNN_UNPREDICTABLE(mr < 2) { c1 = c0; } float* c2 = (float*) ((uintptr_t) c1 + cm_stride); if XNN_UNPREDICTABLE(mr <= 2) { c2 = c1; } float* c3 = (float*) ((uintptr_t) c2 + cm_stride); if XNN_UNPREDICTABLE(mr != 4) { c3 = c2; } do { float vacc0x0 = w[0]; float vacc0x1 = w[1]; float vacc0x2 = w[2]; float vacc0x3 = w[3]; float vacc1x0 = vacc0x0; float vacc1x1 = vacc0x1; float vacc1x2 = vacc0x2; float vacc1x3 = vacc0x3; float vacc2x0 = vacc0x0; float vacc2x1 = vacc0x1; float vacc2x2 = vacc0x2; float vacc2x3 = vacc0x3; float vacc3x0 = vacc0x0; float vacc3x1 = vacc0x1; float vacc3x2 = vacc0x2; float vacc3x3 = vacc0x3; w += 4; size_t k = kc; do { const float va0 = a[0]; const float va1 = a[1]; const float va2 = a[2]; const float va3 = a[3]; a += 4; const float vb0 = w[0]; const float vb1 = w[1]; const float vb2 = w[2]; const float vb3 = w[3]; w += 4; vacc0x0 += va0 * vb0; vacc1x0 += va1 * vb0; vacc2x0 += va2 * vb0; vacc3x0 += va3 * vb0; vacc0x1 += va0 * vb1; vacc1x1 += va1 * vb1; vacc2x1 += va2 * vb1; vacc3x1 += va3 * vb1; vacc0x2 += va0 * vb2; vacc1x2 += va1 * vb2; vacc2x2 += va2 * vb2; vacc3x2 += va3 * vb2; vacc0x3 += va0 * vb3; vacc1x3 += va1 * vb3; vacc2x3 += va2 * vb3; vacc3x3 += va3 * vb3; k -= sizeof(float); } while (k != 0); const float vmax = params->scalar.max; vacc0x0 = math_min_f32(vacc0x0, vmax); vacc1x0 = math_min_f32(vacc1x0, vmax); vacc2x0 = math_min_f32(vacc2x0, vmax); vacc3x0 = math_min_f32(vacc3x0, vmax); vacc0x1 = math_min_f32(vacc0x1, vmax); vacc1x1 = math_min_f32(vacc1x1, vmax); vacc2x1 = math_min_f32(vacc2x1, vmax); vacc3x1 = math_min_f32(vacc3x1, vmax); vacc0x2 = math_min_f32(vacc0x2, vmax); vacc1x2 = math_min_f32(vacc1x2, vmax); vacc2x2 = math_min_f32(vacc2x2, vmax); vacc3x2 = math_min_f32(vacc3x2, vmax); vacc0x3 = math_min_f32(vacc0x3, vmax); vacc1x3 = math_min_f32(vacc1x3, vmax); vacc2x3 = math_min_f32(vacc2x3, vmax); vacc3x3 = math_min_f32(vacc3x3, vmax); const float vmin = params->scalar.min; vacc0x0 = math_max_f32(vacc0x0, vmin); vacc1x0 = math_max_f32(vacc1x0, vmin); vacc2x0 = math_max_f32(vacc2x0, vmin); vacc3x0 = math_max_f32(vacc3x0, vmin); vacc0x1 = math_max_f32(vacc0x1, vmin); vacc1x1 = math_max_f32(vacc1x1, vmin); vacc2x1 = math_max_f32(vacc2x1, vmin); vacc3x1 = math_max_f32(vacc3x1, vmin); vacc0x2 = math_max_f32(vacc0x2, vmin); vacc1x2 = math_max_f32(vacc1x2, vmin); vacc2x2 = math_max_f32(vacc2x2, vmin); vacc3x2 = math_max_f32(vacc3x2, vmin); vacc0x3 = math_max_f32(vacc0x3, vmin); vacc1x3 = math_max_f32(vacc1x3, vmin); vacc2x3 = math_max_f32(vacc2x3, vmin); vacc3x3 = math_max_f32(vacc3x3, vmin); if XNN_LIKELY(nc >= 4) { c3[0] = vacc3x0; c3[1] = vacc3x1; c3[2] = vacc3x2; c3[3] = vacc3x3; c2[0] = vacc2x0; c2[1] = vacc2x1; c2[2] = vacc2x2; c2[3] = vacc2x3; c1[0] = vacc1x0; c1[1] = vacc1x1; c1[2] = vacc1x2; c1[3] = vacc1x3; c0[0] = vacc0x0; c0[1] = vacc0x1; c0[2] = vacc0x2; c0[3] = vacc0x3; a = (const float*) ((uintptr_t) a - kc * 4); c3 = (float*) ((uintptr_t) c3 + cn_stride); c2 = (float*) ((uintptr_t) c2 + cn_stride); c1 = (float*) ((uintptr_t) c1 + cn_stride); c0 = (float*) ((uintptr_t) c0 + cn_stride); nc -= 4; } else { if (nc & 2) { c3[0] = vacc3x0; c3[1] = vacc3x1; c2[0] = vacc2x0; c2[1] = vacc2x1; c1[0] = vacc1x0; c1[1] = vacc1x1; c0[0] = vacc0x0; c0[1] = vacc0x1; vacc3x0 = vacc3x2; vacc2x0 = vacc2x2; vacc1x0 = vacc1x2; vacc0x0 = vacc0x2; c3 += 2; c2 += 2; c1 += 2; c0 += 2; } if (nc & 1) { *c3 = vacc3x0; *c2 = vacc2x0; *c1 = vacc1x0; *c0 = vacc0x0; } nc = 0; } } while (nc != 0); }