/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_EMULATORCOMMCONN_COMMCONN_H #define ANDROID_EMULATORCOMMCONN_COMMCONN_H #include #include #include #include "VehicleHalProto.pb.h" namespace android { namespace hardware { namespace automotive { namespace vehicle { namespace V2_0 { namespace impl { /** * MessageProcess is an interface implemented by VehicleEmulator to process messages received * over a CommConn. */ class MessageProcessor { public: virtual ~MessageProcessor() = default; /** * Process a single message received over a CommConn. Populate the given respMsg with the reply * message we should send. */ virtual void processMessage(const vhal_proto::EmulatorMessage& rxMsg, vhal_proto::EmulatorMessage* respMsg) = 0; }; /** * This is a pure virtual interface that could start/stop and send message. * This is implemented by CommConn and SocketComm. */ class MessageSender { public: virtual ~MessageSender() {} /** * Starts the read thread reading messages from this connection. */ virtual void start() = 0; /** * Closes a connection if it is open. */ virtual void stop() = 0; /** * Serializes and sends the given message to the other side. */ virtual void sendMessage(const vhal_proto::EmulatorMessage& msg) = 0; }; /** * This is the interface that both PipeComm and SocketComm use to represent a connection. The * connection will listen for commands on a separate 'read' thread. */ class CommConn : public MessageSender { public: CommConn(MessageProcessor* messageProcessor) : mMessageProcessor(messageProcessor) {} virtual ~CommConn() {} /** * Start the read thread reading messages from this connection. */ void start() override; /** * Closes a connection if it is open. */ void stop() override; /** * Returns true if the connection is open and available to send/receive. */ virtual bool isOpen() = 0; /** * Serialized and send the given message to the other side. */ void sendMessage(const vhal_proto::EmulatorMessage& msg) final; protected: MessageProcessor* mMessageProcessor; private: std::unique_ptr mReadThread; std::mutex mSendMessageLock; /** * A thread that reads messages in a loop, and responds. You can stop this thread by calling * stop(). */ void readThread(); /** * Blocking call to read data from the connection. * * @return std::vector Serialized protobuf data received from emulator. This will be * an empty vector if the connection was closed or some other error occurred. */ virtual std::vector read() = 0; /** * Transmits a string of data to the emulator. * * @param data Serialized protobuf data to transmit. * * @return int Number of bytes transmitted, or -1 if failed. */ virtual int write(const std::vector& data) = 0; }; } // namespace impl } // namespace V2_0 } // namespace vehicle } // namespace automotive } // namespace hardware } // namespace android #endif // ANDROID_EMULATORCOMMCONN_COMMCONN_H