// Scintilla source code edit control /** @file CellBuffer.h ** Manages the text of the document. **/ // Copyright 1998-2004 by Neil Hodgson // The License.txt file describes the conditions under which this software may be distributed. #ifndef CELLBUFFER_H #define CELLBUFFER_H namespace Scintilla { // Interface to per-line data that wants to see each line insertion and deletion class PerLine { public: virtual ~PerLine() {} virtual void Init()=0; virtual void InsertLine(Sci::Line line)=0; virtual void InsertLines(Sci::Line line, Sci::Line lines) = 0; virtual void RemoveLine(Sci::Line line)=0; }; /** * The line vector contains information about each of the lines in a cell buffer. */ class ILineVector; enum actionType { insertAction, removeAction, startAction, containerAction }; /** * Actions are used to store all the information required to perform one undo/redo step. */ class Action { public: actionType at; Sci::Position position; std::unique_ptr data; Sci::Position lenData; bool mayCoalesce; Action() noexcept; // Deleted so Action objects can not be copied. Action(const Action &other) = delete; Action &operator=(const Action &other) = delete; Action &operator=(const Action &&other) = delete; // Move constructor allows vector to be resized without reallocating. Action(Action &&other) noexcept = default; ~Action(); void Create(actionType at_, Sci::Position position_=0, const char *data_=nullptr, Sci::Position lenData_=0, bool mayCoalesce_=true); void Clear() noexcept; }; /** * */ class UndoHistory { std::vector actions; int maxAction; int currentAction; int undoSequenceDepth; int savePoint; int tentativePoint; void EnsureUndoRoom(); public: UndoHistory(); // Deleted so UndoHistory objects can not be copied. UndoHistory(const UndoHistory &) = delete; UndoHistory(UndoHistory &&) = delete; void operator=(const UndoHistory &) = delete; void operator=(UndoHistory &&) = delete; ~UndoHistory(); const char *AppendAction(actionType at, Sci::Position position, const char *data, Sci::Position lengthData, bool &startSequence, bool mayCoalesce=true); void BeginUndoAction(); void EndUndoAction(); void DropUndoSequence(); void DeleteUndoHistory(); /// The save point is a marker in the undo stack where the container has stated that /// the buffer was saved. Undo and redo can move over the save point. void SetSavePoint() noexcept; bool IsSavePoint() const noexcept; // Tentative actions are used for input composition so that it can be undone cleanly void TentativeStart(); void TentativeCommit(); bool TentativeActive() const noexcept; int TentativeSteps() noexcept; /// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is /// called that many times. Similarly for redo. bool CanUndo() const noexcept; int StartUndo(); const Action &GetUndoStep() const; void CompletedUndoStep(); bool CanRedo() const noexcept; int StartRedo(); const Action &GetRedoStep() const; void CompletedRedoStep(); }; /** * Holder for an expandable array of characters that supports undo and line markers. * Based on article "Data Structures in a Bit-Mapped Text Editor" * by Wilfred J. Hansen, Byte January 1987, page 183. */ class CellBuffer { private: bool hasStyles; bool largeDocument; SplitVector substance; SplitVector style; bool readOnly; bool utf8Substance; int utf8LineEnds; bool collectingUndo; UndoHistory uh; std::unique_ptr plv; bool UTF8LineEndOverlaps(Sci::Position position) const noexcept; bool UTF8IsCharacterBoundary(Sci::Position position) const; void ResetLineEnds(); void RecalculateIndexLineStarts(Sci::Line lineFirst, Sci::Line lineLast); bool MaintainingLineCharacterIndex() const noexcept; /// Actions without undo void BasicInsertString(Sci::Position position, const char *s, Sci::Position insertLength); void BasicDeleteChars(Sci::Position position, Sci::Position deleteLength); public: CellBuffer(bool hasStyles_, bool largeDocument_); // Deleted so CellBuffer objects can not be copied. CellBuffer(const CellBuffer &) = delete; CellBuffer(CellBuffer &&) = delete; void operator=(const CellBuffer &) = delete; void operator=(CellBuffer &&) = delete; ~CellBuffer(); /// Retrieving positions outside the range of the buffer works and returns 0 char CharAt(Sci::Position position) const noexcept; unsigned char UCharAt(Sci::Position position) const noexcept; void GetCharRange(char *buffer, Sci::Position position, Sci::Position lengthRetrieve) const; char StyleAt(Sci::Position position) const noexcept; void GetStyleRange(unsigned char *buffer, Sci::Position position, Sci::Position lengthRetrieve) const; const char *BufferPointer(); const char *RangePointer(Sci::Position position, Sci::Position rangeLength) noexcept; Sci::Position GapPosition() const noexcept; Sci::Position Length() const noexcept; void Allocate(Sci::Position newSize); void SetUTF8Substance(bool utf8Substance_) noexcept; int GetLineEndTypes() const noexcept { return utf8LineEnds; } void SetLineEndTypes(int utf8LineEnds_); bool ContainsLineEnd(const char *s, Sci::Position length) const noexcept; void SetPerLine(PerLine *pl) noexcept; int LineCharacterIndex() const noexcept; void AllocateLineCharacterIndex(int lineCharacterIndex); void ReleaseLineCharacterIndex(int lineCharacterIndex); Sci::Line Lines() const noexcept; Sci::Position LineStart(Sci::Line line) const noexcept; Sci::Position IndexLineStart(Sci::Line line, int lineCharacterIndex) const noexcept; Sci::Line LineFromPosition(Sci::Position pos) const noexcept; Sci::Line LineFromPositionIndex(Sci::Position pos, int lineCharacterIndex) const noexcept; void InsertLine(Sci::Line line, Sci::Position position, bool lineStart); void RemoveLine(Sci::Line line); const char *InsertString(Sci::Position position, const char *s, Sci::Position insertLength, bool &startSequence); /// Setting styles for positions outside the range of the buffer is safe and has no effect. /// @return true if the style of a character is changed. bool SetStyleAt(Sci::Position position, char styleValue) noexcept; bool SetStyleFor(Sci::Position position, Sci::Position lengthStyle, char styleValue) noexcept; const char *DeleteChars(Sci::Position position, Sci::Position deleteLength, bool &startSequence); bool IsReadOnly() const noexcept; void SetReadOnly(bool set) noexcept; bool IsLarge() const noexcept; bool HasStyles() const noexcept; /// The save point is a marker in the undo stack where the container has stated that /// the buffer was saved. Undo and redo can move over the save point. void SetSavePoint(); bool IsSavePoint() const noexcept; void TentativeStart(); void TentativeCommit(); bool TentativeActive() const noexcept; int TentativeSteps() noexcept; bool SetUndoCollection(bool collectUndo); bool IsCollectingUndo() const noexcept; void BeginUndoAction(); void EndUndoAction(); void AddUndoAction(Sci::Position token, bool mayCoalesce); void DeleteUndoHistory(); /// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is /// called that many times. Similarly for redo. bool CanUndo() const noexcept; int StartUndo(); const Action &GetUndoStep() const; void PerformUndoStep(); bool CanRedo() const noexcept; int StartRedo(); const Action &GetRedoStep() const; void PerformRedoStep(); }; } #endif