Lines Matching refs:validated_shader
175 if (bo->validated_shader) { in vc4_bo_destroy()
176 kfree(bo->validated_shader->uniform_addr_offsets); in vc4_bo_destroy()
177 kfree(bo->validated_shader->texture_samples); in vc4_bo_destroy()
178 kfree(bo->validated_shader); in vc4_bo_destroy()
179 bo->validated_shader = NULL; in vc4_bo_destroy()
585 if (bo->validated_shader) { in vc4_free_object()
586 kfree(bo->validated_shader->uniform_addr_offsets); in vc4_free_object()
587 kfree(bo->validated_shader->texture_samples); in vc4_free_object()
588 kfree(bo->validated_shader); in vc4_free_object()
589 bo->validated_shader = NULL; in vc4_free_object()
693 if (bo->validated_shader) { in vc4_prime_export()
736 if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) { in vc4_gem_object_mmap()
883 bo->validated_shader = vc4_validate_shader(&bo->base); in vc4_create_shader_bo_ioctl()
884 if (!bo->validated_shader) { in vc4_create_shader_bo_ioctl()