Lines Matching full:v3d
5 * DOC: Interrupt management for the V3D engine
41 struct v3d_dev *v3d = in v3d_overflow_mem_work() local
43 struct drm_device *dev = &v3d->drm; in v3d_overflow_mem_work()
63 spin_lock_irqsave(&v3d->job_lock, irqflags); in v3d_overflow_mem_work()
64 if (!v3d->bin_job) { in v3d_overflow_mem_work()
65 spin_unlock_irqrestore(&v3d->job_lock, irqflags); in v3d_overflow_mem_work()
70 list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list); in v3d_overflow_mem_work()
71 spin_unlock_irqrestore(&v3d->job_lock, irqflags); in v3d_overflow_mem_work()
73 v3d_mmu_flush_all(v3d); in v3d_overflow_mem_work()
85 struct v3d_dev *v3d = arg; in v3d_irq() local
97 * add more memory. Also, as of V3D 4.1, FLDONE won't in v3d_irq()
100 schedule_work(&v3d->overflow_mem_work); in v3d_irq()
106 to_v3d_fence(v3d->bin_job->base.irq_fence); in v3d_irq()
108 v3d_job_update_stats(&v3d->bin_job->base, V3D_BIN); in v3d_irq()
109 trace_v3d_bcl_irq(&v3d->drm, fence->seqno); in v3d_irq()
111 v3d->bin_job = NULL; in v3d_irq()
119 to_v3d_fence(v3d->render_job->base.irq_fence); in v3d_irq()
121 v3d_job_update_stats(&v3d->render_job->base, V3D_RENDER); in v3d_irq()
122 trace_v3d_rcl_irq(&v3d->drm, fence->seqno); in v3d_irq()
124 v3d->render_job = NULL; in v3d_irq()
130 if (intsts & V3D_INT_CSDDONE(v3d->ver)) { in v3d_irq()
132 to_v3d_fence(v3d->csd_job->base.irq_fence); in v3d_irq()
134 v3d_job_update_stats(&v3d->csd_job->base, V3D_CSD); in v3d_irq()
135 trace_v3d_csd_irq(&v3d->drm, fence->seqno); in v3d_irq()
137 v3d->csd_job = NULL; in v3d_irq()
146 if (v3d->ver < 71 && (intsts & V3D_INT_GMPV)) in v3d_irq()
147 dev_err(v3d->drm.dev, "GMP violation\n"); in v3d_irq()
149 /* V3D 4.2 wires the hub and core IRQs together, so if we & in v3d_irq()
152 if (v3d->single_irq_line && status == IRQ_NONE) in v3d_irq()
161 struct v3d_dev *v3d = arg; in v3d_hub_irq() local
172 to_v3d_fence(v3d->tfu_job->base.irq_fence); in v3d_hub_irq()
174 v3d_job_update_stats(&v3d->tfu_job->base, V3D_TFU); in v3d_hub_irq()
175 trace_v3d_tfu_irq(&v3d->drm, fence->seqno); in v3d_hub_irq()
177 v3d->tfu_job = NULL; in v3d_hub_irq()
188 (v3d->va_width - 32)); in v3d_hub_irq()
203 if (v3d->ver >= 41) { in v3d_hub_irq()
209 dev_err(v3d->drm.dev, "MMU error from client %s (%d) at 0x%llx%s%s%s\n", in v3d_hub_irq()
220 if (v3d->ver >= 71 && (intsts & V3D_V7_HUB_INT_GMPV)) { in v3d_hub_irq()
221 dev_err(v3d->drm.dev, "GMP Violation\n"); in v3d_hub_irq()
229 v3d_irq_init(struct v3d_dev *v3d) in v3d_irq_init() argument
233 INIT_WORK(&v3d->overflow_mem_work, v3d_overflow_mem_work); in v3d_irq_init()
238 for (core = 0; core < v3d->cores; core++) in v3d_irq_init()
239 V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver)); in v3d_irq_init()
240 V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver)); in v3d_irq_init()
242 irq1 = platform_get_irq_optional(v3d_to_pdev(v3d), 1); in v3d_irq_init()
246 ret = devm_request_irq(v3d->drm.dev, irq1, in v3d_irq_init()
248 "v3d_core0", v3d); in v3d_irq_init()
251 ret = devm_request_irq(v3d->drm.dev, in v3d_irq_init()
252 platform_get_irq(v3d_to_pdev(v3d), 0), in v3d_irq_init()
254 "v3d_hub", v3d); in v3d_irq_init()
258 v3d->single_irq_line = true; in v3d_irq_init()
260 ret = devm_request_irq(v3d->drm.dev, in v3d_irq_init()
261 platform_get_irq(v3d_to_pdev(v3d), 0), in v3d_irq_init()
263 "v3d", v3d); in v3d_irq_init()
268 v3d_irq_enable(v3d); in v3d_irq_init()
273 dev_err(v3d->drm.dev, "IRQ setup failed: %d\n", ret); in v3d_irq_init()
278 v3d_irq_enable(struct v3d_dev *v3d) in v3d_irq_enable() argument
283 for (core = 0; core < v3d->cores; core++) { in v3d_irq_enable()
284 V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~V3D_CORE_IRQS(v3d->ver)); in v3d_irq_enable()
285 V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_CLR, V3D_CORE_IRQS(v3d->ver)); in v3d_irq_enable()
288 V3D_WRITE(V3D_HUB_INT_MSK_SET, ~V3D_HUB_IRQS(v3d->ver)); in v3d_irq_enable()
289 V3D_WRITE(V3D_HUB_INT_MSK_CLR, V3D_HUB_IRQS(v3d->ver)); in v3d_irq_enable()
293 v3d_irq_disable(struct v3d_dev *v3d) in v3d_irq_disable() argument
298 for (core = 0; core < v3d->cores; core++) in v3d_irq_disable()
303 for (core = 0; core < v3d->cores; core++) in v3d_irq_disable()
304 V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver)); in v3d_irq_disable()
305 V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver)); in v3d_irq_disable()
307 cancel_work_sync(&v3d->overflow_mem_work); in v3d_irq_disable()
311 void v3d_irq_reset(struct v3d_dev *v3d) in v3d_irq_reset() argument
313 v3d_irq_enable(v3d); in v3d_irq_reset()