Lines Matching defs:vs

712     VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);  in TEST_F()  local
1092 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
1156 VkShaderObj vs(m_device, spv_source, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
1306 VkShaderObj vs(m_device, spv_source, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
1468 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
1507 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
1532 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
1584 VkShaderObj vs(m_device, bindStateVertPointSizeShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
1612 VkShaderObj vs(m_device, bindStateVertPointSizeShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
1701 VkShaderObj vs(m_device, LoosePointSizeWrite, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
2408 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
2524 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
2564 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
2977 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
4900 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
4941 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
5002 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
5105 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
5147 VkShaderObj vs(m_device, bindStateMinimalShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
5191 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
5261 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
5291 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
5819 VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
6253 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
6919 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
6947 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
7298 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
7474 VkShaderObj vs(m_device, vs_src.str().c_str(), VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
8022 VkShaderObj vs(m_device, vs_src, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local
8336 VkShaderObj vs(m_device, vs_src, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() local