Lines Matching defs:PhysicalDeviceShaderAtomicFloatFeaturesEXT

83014   struct PhysicalDeviceShaderAtomicFloatFeaturesEXT  struct
83016 using NativeType = VkPhysicalDeviceShaderAtomicFloatFeaturesEXT;
83018 static const bool allowDuplicate = false;
83019 …ONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceShaderAtomicFloatFeaturesEXT;
83022 …VULKAN_HPP_CONSTEXPR PhysicalDeviceShaderAtomicFloatFeaturesEXT( VULKAN_HPP_NAMESPACE::Bool32 shad… in PhysicalDeviceShaderAtomicFloatFeaturesEXT() function
83053PhysicalDeviceShaderAtomicFloatFeaturesEXT( VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const & r… in PhysicalDeviceShaderAtomicFloatFeaturesEXT() function
83063 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderAtomicFloatFeaturesEXT const *… in operator =()
83068 …TEXPR_14 PhysicalDeviceShaderAtomicFloatFeaturesEXT & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()
83075 …ufferFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat32Atomics()
83082 …rFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat32AtomicAdd()
83089 …ufferFloat64Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat64Atomics()
83096 …rFloat64AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat64AtomicAdd()
83103 …haredFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat32Atomics()
83110 …dFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat32AtomicAdd()
83117 …haredFloat64Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat64Atomics()
83124 …dFloat64AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat64AtomicAdd()
83131 …rImageFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderImageFloat32Atomics()
83138 …geFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderImageFloat32AtomicAdd()
83145 …eImageFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT in setSparseImageFloat32Atomics()
83152 …geFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setSparseImageFloat32AtomicAdd()
83159 operator VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const &() const VULKAN_HPP_NOEXCEPT in operator VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const&()
83164 operator VkPhysicalDeviceShaderAtomicFloatFeaturesEXT &() VULKAN_HPP_NOEXCEPT in operator VkPhysicalDeviceShaderAtomicFloatFeaturesEXT&()
83188 reflect() const VULKAN_HPP_NOEXCEPT in reflect()
83210 …bool operator==( PhysicalDeviceShaderAtomicFloatFeaturesEXT const & rhs ) const VULKAN_HPP_NOEXCEPT in operator ==()
83225 …bool operator!=( PhysicalDeviceShaderAtomicFloatFeaturesEXT const & rhs ) const VULKAN_HPP_NOEXCEPT in operator !=()
83232 …tureType sType = StructureType::ePhysicalDeviceShaderAtomicFloatFeaturesEXT;
83233 void * pNext = {};
83234 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32Atomics = {};
83235 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32AtomicAdd = {};
83236 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64Atomics = {};
83237 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64AtomicAdd = {};
83238 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32Atomics = {};
83239 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32AtomicAdd = {};
83240 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64Atomics = {};
83241 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64AtomicAdd = {};
83242 VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32Atomics = {};
83243 VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32AtomicAdd = {};
83244 VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32Atomics = {};
83245 VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32AtomicAdd = {};