Lines Matching defs:PhysicalDeviceShaderAtomicFloat2FeaturesEXT
82770 struct PhysicalDeviceShaderAtomicFloat2FeaturesEXT struct
82772 using NativeType = VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT;
82774 static const bool allowDuplicate = false;
82775 …NSTEXPR StructureType structureType = StructureType::ePhysicalDeviceShaderAtomicFloat2FeaturesEXT;
82778 …ULKAN_HPP_CONSTEXPR PhysicalDeviceShaderAtomicFloat2FeaturesEXT( VULKAN_HPP_NAMESPACE::Bool32 shad… in PhysicalDeviceShaderAtomicFloat2FeaturesEXT() function
82809 …PhysicalDeviceShaderAtomicFloat2FeaturesEXT( VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT const &… in PhysicalDeviceShaderAtomicFloat2FeaturesEXT() function
82819 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderAtomicFloat2FeaturesEXT const … in operator =()
82824 …EXPR_14 PhysicalDeviceShaderAtomicFloat2FeaturesEXT & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()
82831 …ufferFloat16Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat16Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat16Atomics()
82838 …rFloat16AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat16AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat16AtomicAdd()
82845 …16AtomicMinMax( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat16AtomicMinMax_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat16AtomicMinMax()
82852 …32AtomicMinMax( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32AtomicMinMax_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat32AtomicMinMax()
82859 …64AtomicMinMax( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64AtomicMinMax_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat64AtomicMinMax()
82866 …haredFloat16Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat16Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat16Atomics()
82873 …dFloat16AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat16AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat16AtomicAdd()
82880 …16AtomicMinMax( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat16AtomicMinMax_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat16AtomicMinMax()
82887 …32AtomicMinMax( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32AtomicMinMax_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat32AtomicMinMax()
82894 …64AtomicMinMax( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64AtomicMinMax_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat64AtomicMinMax()
82901 …t32AtomicMinMax( VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32AtomicMinMax_ ) VULKAN_HPP_NOEXCEPT in setShaderImageFloat32AtomicMinMax()
82908 …t32AtomicMinMax( VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32AtomicMinMax_ ) VULKAN_HPP_NOEXCEPT in setSparseImageFloat32AtomicMinMax()
82915 operator VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT const &() const VULKAN_HPP_NOEXCEPT in operator VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT const&()
82920 operator VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT &() VULKAN_HPP_NOEXCEPT in operator VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT&()
82944 reflect() const VULKAN_HPP_NOEXCEPT in reflect()
82966 …ool operator==( PhysicalDeviceShaderAtomicFloat2FeaturesEXT const & rhs ) const VULKAN_HPP_NOEXCEPT in operator ==()
82985 …ool operator!=( PhysicalDeviceShaderAtomicFloat2FeaturesEXT const & rhs ) const VULKAN_HPP_NOEXCEPT in operator !=()
82992 …Type sType = StructureType::ePhysicalDeviceShaderAtomicFloat2FeaturesEXT;
82993 void * pNext = {};
82994 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat16Atomics = {};
82995 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat16AtomicAdd = {};
82996 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat16AtomicMinMax = {};
82997 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32AtomicMinMax = {};
82998 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64AtomicMinMax = {};
82999 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat16Atomics = {};
83000 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat16AtomicAdd = {};
83001 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat16AtomicMinMax = {};
83002 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32AtomicMinMax = {};
83003 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64AtomicMinMax = {};
83004 VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32AtomicMinMax = {};
83005 VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32AtomicMinMax = {};