Lines Matching +full:vulkan +full:- +full:loader

4 These steps are specifically for testing SwiftShader's Vulkan implementation using dEQP on Windows …
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13 5. Install [MinGW-W64](http://mingw-w64.org/doku.php/download)
15 6. Install [Git](https://git-scm.com/download/win)
16 7. Set environment variables: Config Panel -> System and Security -> System -> Advanced system sett…
18 * Add `<path to MinGW-W64>\bin` to your PATH environment variable
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27 `git clone https://github.com/KhronosGroup/VK-GL-CTS`
29 You may wish to check out a stable vulkan-cts-* branch.
44 -----------------
56 Open `<path to dEQP>\build\dEQP-Core-default.sln` in Visual Studio and Build Solution
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73 * Search for `../candy-build/deqp-wgl` and replace that by `<path to deqp>/build`
74 * Just above, add an option to CommandLine: `--deqp-gl-context-type=egl`
75 * Remove `--deqp-watchdog=enable` to avoid timeouts during debugging.
79 Testing Vulkan
80 --------------
89 `<path to dEQP>\build\external\vulkancts\modules\vulkan\Debug\vulkan-1.dll`
91Vulkan implementatin directly, without going through a system-provided [loader](https://github.com…
93 …h where we'd like the drop-in API library to be installed. For example `<path to dEQP>/build/exter…
95 …ver](https://github.com/KhronosGroup/Vulkan-Loader/blob/master/loader/LoaderAndLayerInterface.md#i…
97 * Define VK_ICD_FILENAMES to `<path to SwiftShader>\src\Vulkan\vk_swiftshader_icd.json`
98 …wiftshader.dll` you're using is different than the one specified in `src\Vulkan\vk_swiftshader_icd…
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109 Get Started -> Choose Device 'localhost' -> Select Tests 'dEQP-VK' -> Execute tests!
112 -------------
114 …The [android/cts/master/vk-master.txt](https://android.googlesource.com/platform/external/deqp/+/m…
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124 `sudo apt-get install gcc make`
130 `sudo apt-get install git`
132 6. Download the [Vulkan SDK](https://vulkan.lunarg.com/) and unpack it into a location you like.
135 ----------------
140-Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/…
147 `git clone https://github.com/KhronosGroup/VK-GL-CTS`
162 -----------------
168 make --jobs=$(nproc)
174 export LD_LIBRARY_PATH="<Vulkan SDK location>/x86_64/lib:$LD_LIBRARY_PATH"
183 make --jobs=$(nproc)
198 --------------------
202 * Search for `../candy-build/deqp-wgl/execserver/Release` and replace that by `<path to deqp>/build…
203 * Just above, add an option to CommandLine: `--deqp-gl-context-type=egl`
205 * Just one more line below, replace `../candy-build/deqp-wgl/` with `<path to deqp>/build/modules/$…
206 * Remove `--deqp-watchdog=enable` to avoid timeouts during debugging.
208 Testing Vulkan
209 --------------
211 …ver](https://github.com/KhronosGroup/Vulkan-Loader/blob/master/loader/LoaderAndLayerInterface.md#i…
219 -----------------
227 Get Started -> Choose Device 'localhost' -> Select Tests 'dEQP-VK' -> Execute tests!
229 20. To make sure that you're running SwiftShader's drivers, select only the dEQP-VK->info->device t…
231 21. If you want to run Vulkan tests in the command line, go to the build directory in dEQP root. Th…
233 `external/vulkanacts/modules/vulkan/deqp-vk`
237 `external/vulkanacts/modules/vulkan/deqp-vk --deqp-case=<test name>`
239 …the test names in `<Swiftshader root>/tests/regres/testlists/vk-master.txt` However, deqp-vk will …
244 -------------
246 …The [android/cts/master/vk-master.txt](https://android.googlesource.com/platform/external/deqp/+/m…