Lines Matching full:ok

6     bool ok = true;
7 ok = ok && testMatrix2x2 == half2x2(1,2,3,4);
8 ok = ok && testMatrix3x3 == half3x3(1,2,3,4,5,6,7,8,9);
9 ok = ok && testMatrix2x2 != half2x2(100);
10 ok = ok && testMatrix3x3 != half3x3(9,8,7,6,5,4,3,2,1);
18 ok = ok && (float2x2(float2(one, zero), float2(zero, one)) ==
20 ok = ok && !(float2x2(float2(one, zero), float2(one, one)) ==
23 ok = ok && ( float2x2(one) == float2x2(1));
24 ok = ok && !( float2x2(one) == float2x2(0));
25 ok = ok && ( float2x2(-one) == -float2x2(1));
26 ok = ok && ( float2x2(zero) == -float2x2(0));
27 ok = ok && (-float2x2(-one) == float2x2(1));
28 ok = ok && (-float2x2(zero) == -float2x2(-0));
30 ok = ok && (float2x2(one) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
31 ok = ok && !(float2x2(two) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
33 ok = ok && !(float2x2(one) != float2x2(1));
34 ok = ok && (float2x2(one) != float2x2(0));
35 ok = ok && (float3x3(float3(one,zero,zero), float3(zero,one,zero), float3(zero,zero,one)) ==
37 ok = ok && (float3x3(float3(nine,zero,zero), float3(zero,nine,zero), float3(zero,zero,one)) ==
39 ok = ok && (float3x3(one) == float3x3(float2x2(1.0)));
40 ok = ok && (float3x3(float3(nine).x00, float3(nine).0x0, float3(one).00x) ==
42 ok = ok && (float2x2(float3x3(one)) == float2x2(1.0));
43 ok = ok && (float2x2(float3x3(one)) == float2x2(1.0));
44 ok = ok && (float2x2(float4(one, zero, zero, one)) == float2x2(1.0));
45 ok = ok && (float2x2(one, zero, float2(zero, one)) == float2x2(1.0));
46 ok = ok && (float2x2(float2(one, zero), zero, one) == float2x2(1.0));
48 ok = ok && (float4(testMatrix2x2) * float4(one)) == float4(1, 2, 3, 4);
49 ok = ok && (float4(testMatrix2x2) * float4(one)) == float4(testMatrix2x2);
50 ok = ok && (float4(testMatrix2x2) * float4(zero)) == float4(0);
53 // ok = ok && (float2x2(nine)[0] == float2(9.0, 0.0));
54 // ok = ok && (float2x2(nine)[1] == float2(0.0, 9.0));
56 // ok = ok && (float2x2(nine)[0][0] == 9.0);
57 // ok = ok && (float2x2(nine)[0][1] == 0.0);
58 // ok = ok && (float2x2(nine)[1][0] == 0.0);
59 // ok = ok && (float2x2(nine)[1][1] == 9.0);
62 ok = ok && (m[0] == float3(1, 2, 3));
63 ok = ok && (m[1] == float3(4, 5, 6));
64 ok = ok && (m[2] == float3(7, 8, 9));
66 ok = ok && (m[0][0] == 1);
67 ok = ok && (m[0][1] == 2);
68 ok = ok && (m[0][2] == 3);
69 ok = ok && (m[1][0] == 4);
70 ok = ok && (m[1][1] == 5);
71 ok = ok && (m[1][2] == 6);
72 ok = ok && (m[2][0] == 7);
73 ok = ok && (m[2][1] == 8);
74 ok = ok && (m[2][2] == 9);
77 // ok = ok && (float3x3(one, two, 3, 4, 5, 6, 7, 8, nine)[0] == float3(1, 2, 3));
78 // ok = ok && (float3x3(one, two, 3, 4, 5, 6, 7, 8, nine)[1] == float3(4, 5, 6));
79 // ok = ok && (float3x3(one, two, 3, 4, 5, 6, 7, 8, nine)[2] == float3(7, 8, 9));
81 // ok = ok && float4x4(half3x3(testMatrix2x2))[0] == float4(one, two, zero, zero);
82 // ok = ok && float4x4(half3x3(testMatrix2x2))[1] == float4( 3, 4, zero, zero);
83 // ok = ok && float4x4(half3x3(testMatrix2x2))[2] == float4(zero, zero, one, zero);
84 // ok = ok && float4x4(half3x3(testMatrix2x2))[3] == float4(zero, zero, zero, one);
86 return ok;