Lines Matching full:configflags
184 …// TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKey…
220 …// TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKey…
328 - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable.
339 - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable.
882 …(short version: map gamepad inputs into the io.NavInputs[] array + set io.ConfigFlags |= ImGuiConf…
1150 ConfigFlags = ImGuiConfigFlags_None; in ImGuiIO()
3316 if (g.IO.ConfigFlags & ImGuiConfigFlags_NoMouse) in UpdateHoveredWindowAndCaptureFlags()
3350 …if (g.IO.NavActive && (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) && !(g.IO.ConfigFlag… in UpdateHoveredWindowAndCaptureFlags()
3380 if (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) in NewFrame()
7105 …if (!g.NavDisableHighlight && g.NavDisableMouseHover && !(g.IO.ConfigFlags & ImGuiConfigFlags_NavE… in FindBestWindowPosForPopup()
7579 bool nav_keyboard_active = (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0; in NavUpdate()
7580 …bool nav_gamepad_active = (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (g.IO.Bac… in NavUpdate()
7638 …if ((g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) && (g.IO.BackendFlags & ImGuiBacken… in NavUpdate()
7997 …dowingTarget && g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab) && (g.IO.ConfigFlags & ImGuiConfigFl… in NavUpdateWindowing()