Lines Matching full:first

117 …nd(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
118 …nd(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
119 …n/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
120 …/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
121 …/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
122 …gin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
123 …End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
124 …End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
125 …in/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
126 …nd(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
127 …nd(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
128 …n/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
129 …/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
130 …/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
131 …gin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
132 …End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
133 …End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
134 …in/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
135 …End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
136 …End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
137 …in/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
138 …n/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
139 …n/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
140 …egin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
141 …/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
142 …/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
143 …gin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
144 …End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
145 …End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
146 …in/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
147 …n/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
148 …n/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
149 …egin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
150 …/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
151 …/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
152 …gin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
153 …/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
154 …/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
155 …gin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
156 …in/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
157 …in/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
158 …Begin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
159 …n/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
160 …n/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
161 …egin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
162 …/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
163 …/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
164 …gin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
165 …in/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
166 …in/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
167 …Begin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
168 …n/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
169 …n/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
170 …egin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
171 …n/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
172 …n/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
173 …egin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
174 …gin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
175 …gin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
176 …lBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
177 …in/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
178 …in/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
179 …Begin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
180 …n/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
181 …n/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
182 …egin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
183 …gin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
184 …gin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
185 …lBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
186 …in/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
187 …in/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
188 …Begin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
189 …GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
190 …GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
191 …nd(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
192 …d(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
193 …d(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
194 …/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
195 …(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
196 …(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
197 …End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
198 …GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
199 …GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
200 …nd(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
201 …d(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
202 …d(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
203 …/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
204 …(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
205 …(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
206 …End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
207 …(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
208 …(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
209 …End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
210 …nd(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
211 …nd(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
212 …n/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
213 …d(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
214 …d(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
215 …/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
216 …(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
217 …(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
218 …End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
219 …nd(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
220 …nd(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
221 …n/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
222 …d(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
223 …d(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
224 …/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
225 …(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
226 …(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
227 …End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
228 …nd(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
229 …nd(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
230 …n/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
231 …d(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
232 …d(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
233 …/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
234 …(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
235 …(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
236 …End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
237 …nd(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
238 …nd(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
239 …n/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
240 …d(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
241 …d(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
242 …/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
243 …d(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
244 …d(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
245 …/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
246 …End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
247 …End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
248 …in/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
249 …nd(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
250 …nd(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
251 …n/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
252 …d(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
253 …d(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
254 …/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
255 …End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
256 …End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
257 …in/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
258 …nd(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
259 …nd(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
260 …n/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
261 …_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
262 …_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
263 …(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
264 …GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
265 …GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
266 …nd(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
267 …L_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
268 …L_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
269 …d(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
270 …_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
271 …_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
272 …(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
273 …GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
274 …GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
275 …nd(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
276 …L_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
277 …L_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
278 …d(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
279 …L_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
280 …L_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
281 …d(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
282 …(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
283 …(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
284 …End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
285 …GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
286 …GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
287 …nd(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
288 …L_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
289 …L_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
290 …d(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
291 …(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
292 …(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
293 …End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
294 …GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
295 …GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
296 …nd(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
297 …RIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
298 …RIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
299 …L_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
300 …_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
301 …_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
302 …(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
303 …TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
304 …TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
305 …GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
306 …RIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
307 …RIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
308 …L_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
309 …_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
310 …_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
311 …(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
312 …TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
313 …TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
314 …GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
315 …TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
316 …TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
317 …GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
318 …L_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
319 …L_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
320 …d(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
321 …_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
322 …_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
323 …(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
324 …TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
325 …TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
326 …GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
327 …L_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
328 …L_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
329 …d(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
330 …_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
331 …_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
332 …(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
333 …ys(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
334 …ys(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
335 …rrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
336 …rays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
337 …rays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
338 …wArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
339 …ays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
340 …ays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
341 …Arrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
342 …ys(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
343 …ys(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
344 …rrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
345 …rays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
346 …rays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
347 …wArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
348 …ays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
349 …ays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
350 …Arrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
351 …ays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
352 …ays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
353 …Arrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
354 …rrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
355 …rrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
356 …awArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
357 …rays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
358 …rays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
359 …wArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
360 …ays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
361 …ays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
362 …Arrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
363 …rrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
364 …rrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
365 …awArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
366 …rays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
367 …rays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
368 …wArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
369 …rays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
370 …rays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
371 …wArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
372 …Arrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
373 …Arrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
374 …rawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
375 …rrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
376 …rrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
377 …awArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
378 …rays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
379 …rays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
380 …wArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
381 …Arrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
382 …Arrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
383 …rawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
384 …rrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
385 …rrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
386 …awArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
387 …rrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
388 …rrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
389 …awArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
390 …wArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
391 …wArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
392 …DrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
393 …Arrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
394 …Arrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
395 …rawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
396 …rrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
397 …rrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
398 …awArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
399 …wArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
400 …wArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
401 …DrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
402 …Arrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
403 …Arrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
404 …rawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
405 …GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
406 …GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
407 …ys(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
408 …s(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
409 …s(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
410 …rays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
411 …(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
412 …(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
413 …ays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
414 …GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
415 …GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
416 …ys(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
417 …s(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
418 …s(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
419 …rays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
420 …(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
421 …(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
422 …ays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
423 …(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
424 …(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
425 …ays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
426 …ys(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
427 …ys(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
428 …rrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
429 …s(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
430 …s(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
431 …rays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
432 …(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
433 …(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
434 …ays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
435 …ys(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
436 …ys(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
437 …rrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
438 …s(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
439 …s(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
440 …rays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
441 …(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
442 …(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
443 …ays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
444 …ys(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
445 …ys(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
446 …rrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
447 …s(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
448 …s(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
449 …rays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
450 …(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
451 …(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
452 …ays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
453 …ys(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
454 …ys(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
455 …rrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
456 …s(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
457 …s(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
458 …rays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
459 …s(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
460 …s(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
461 …rays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
462 …ays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
463 …ays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
464 …Arrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
465 …ys(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
466 …ys(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
467 …rrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
468 …s(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
469 …s(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
470 …rays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
471 …ays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
472 …ays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
473 …Arrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
474 …ys(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
475 …ys(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
476 …rrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
477 …_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
478 …_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
479 …(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
480 …GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
481 …GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
482 …ys(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
483 …L_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
484 …L_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
485 …s(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
486 …_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
487 …_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
488 …(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
489 …GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
490 …GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
491 …ys(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
492 …L_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
493 …L_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
494 …s(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
495 …L_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
496 …L_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
497 …s(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
498 …(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
499 …(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
500 …ays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
501 …GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
502 …GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
503 …ys(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
504 …L_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
505 …L_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
506 …s(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
507 …(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
508 …(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
509 …ays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
510 …GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
511 …GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
512 …ys(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
513 …RIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
514 …RIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
515 …L_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
516 …_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
517 …_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
518 …(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
519 …TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
520 …TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
521 …GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
522 …RIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
523 …RIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
524 …L_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
525 …_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
526 …_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
527 …(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
528 …TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
529 …TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
530 …GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
531 …TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
532 …TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
533 …GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
534 …L_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
535 …L_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
536 …s(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
537 …_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
538 …_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
539 …(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
540 …TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
541 …TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
542 …GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
543 …L_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
544 …L_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
545 …s(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
546 …_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
547 …_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
548 …(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
549 …ts(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
550 …ts(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
551 …ments(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
552 …ents(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
553 …ents(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
554 …lements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
555 …nts(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
556 …nts(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
557 …ements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
558 …ts(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
559 …ts(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
560 …ments(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
561 …ents(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
562 …ents(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
563 …lements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
564 …nts(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
565 …nts(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
566 …ements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
567 …nts(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
568 …nts(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
569 …ements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
570 …ments(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
571 …ments(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
572 …Elements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
573 …ents(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
574 …ents(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
575 …lements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
576 …nts(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
577 …nts(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
578 …ements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
579 …ments(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
580 …ments(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
581 …Elements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
582 …ents(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
583 …ents(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
584 …lements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
585 …ents(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
586 …ents(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
587 …lements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
588 …ements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
589 …ements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
590 …wElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
591 …ments(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
592 …ments(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
593 …Elements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
594 …ents(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
595 …ents(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
596 …lements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
597 …ements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
598 …ements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
599 …wElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
600 …ments(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
601 …ments(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
602 …Elements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
603 …ments(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
604 …ments(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
605 …Elements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
606 …lements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
607 …lements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
608 …awElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
609 …ements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
610 …ements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
611 …wElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
612 …ments(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
613 …ments(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
614 …Elements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
615 …lements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
616 …lements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
617 …awElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
618 …ements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
619 …ements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
620 …wElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
621 …GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
622 …GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
623 …ts(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
624 …s(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
625 …s(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
626 …ents(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
627 …(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
628 …(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
629 …nts(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
630 …GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
631 …GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
632 …ts(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
633 …s(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
634 …s(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
635 …ents(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
636 …(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
637 …(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
638 …nts(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
639 …(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
640 …(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
641 …nts(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
642 …ts(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
643 …ts(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
644 …ments(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
645 …s(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
646 …s(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
647 …ents(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
648 …(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
649 …(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
650 …nts(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
651 …ts(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
652 …ts(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
653 …ments(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
654 …s(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
655 …s(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
656 …ents(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
657 …(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
658 …(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
659 …nts(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
660 …ts(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
661 …ts(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
662 …ments(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
663 …s(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
664 …s(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
665 …ents(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
666 …(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
667 …(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
668 …nts(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
669 …ts(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
670 …ts(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
671 …ments(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
672 …s(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
673 …s(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
674 …ents(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
675 …s(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
676 …s(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
677 …ents(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
678 …nts(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
679 …nts(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
680 …ements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
681 …ts(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
682 …ts(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
683 …ments(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
684 …s(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
685 …s(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
686 …ents(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
687 …nts(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
688 …nts(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
689 …ements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
690 …ts(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
691 …ts(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
692 …ments(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
693 …_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
694 …_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
695 …(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
696 …GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
697 …GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
698 …ts(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
699 …L_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
700 …L_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
701 …s(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
702 …_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
703 …_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
704 …(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
705 …GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
706 …GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
707 …ts(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
708 …L_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
709 …L_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
710 …s(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
711 …L_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
712 …L_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
713 …s(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
714 …(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
715 …(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
716 …nts(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
717 …GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
718 …GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
719 …ts(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
720 …L_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
721 …L_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
722 …s(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
723 …(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
724 …(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
725 …nts(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
726 …GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
727 …GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
728 …ts(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
729 …RIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
730 …RIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
731 …L_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
732 …_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
733 …_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
734 …(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
735 …TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
736 …TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
737 …GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
738 …RIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
739 …RIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
740 …L_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
741 …_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
742 …_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
743 …(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
744 …TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
745 …TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
746 …GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
747 …TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
748 …TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
749 …GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
750 …L_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
751 …L_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
752 …s(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
753 …_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
754 …_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
755 …(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
756 …TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
757 …TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
758 …GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
759 …L_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
760 …L_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
761 …s(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
762 …_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
763 …_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
764 …(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail