Lines Matching +full:vulkan +full:- +full:drivers

7 -  **docs** - Documentation
8 - **include** - Public OpenGL header files
9 - **src**
11 - **amd** - AMD-specific sources
13 - **addrlib** - common sources for creating images
14 - **common** - common code between RADV, RadeonSI and ACO
15 - **compiler** - ACO shader compiler
16 - **llvm** - common code between RADV and RadeonSI for compiling
18 - **registers** - register definitions
19 - **vulkan** - RADV Vulkan implementation for AMD Southern Island
22 - **compiler** - Common utility sources for different compilers.
24 - **glsl** - the GLSL IR and compiler
25 - **nir** - the NIR IR and compiler
26 - **spirv** - the SPIR-V compiler
28 - **egl** - EGL library sources
30 - **drivers** - EGL drivers
31 - **main** - main EGL library implementation. This is where all
34 - **freedreno** - Adreno-specific sources
36 - **fdl** - mipmap layout manager
37 - **vulkan** - Turnip is a Vulkan implementation for
40 - **gbm** - Generic Buffer Manager is a memory allocator for
43 - **intel** - Intel-specific sources
45 - **blorp** - BLit Or Resolve Pass is a blit and HiZ resolve framework
46 - **vulkan** - Anvil is a Vulkan implementation for Intel gen 7
49 - **mapi** - Mesa APIs
51 - **glapi** - OpenGL API dispatch layer. This is where all the GL
56 - **mesa** - Main Mesa sources
58 - **main** - The core Mesa code (mainly state management)
59 - **math** - vertex array translation and transformation code
61 - **program** - Vertex/fragment shader and GLSL compiler code
62 - **state_tracker** - Translator from Mesa to Gallium. This is
64 - **vbo** - Vertex Buffer Object code. All drawing with
66 this module. The results is a well-defined set of vertex arrays
69 - **x86** - Assembly code/optimizations for 32-bit x86 systems
71 - **x86-64** - Assembly code/optimizations for 64-bit x86 systems
74 - **gallium** - Gallium3D source code
76 - **include** - Gallium3D header files which define the Gallium3D
78 - **drivers** - Gallium3D device drivers
80 - **etnaviv** - Driver for Vivante.
81 - **freedreno** - Driver for Qualcomm Adreno.
82 - **i915** - Driver for Intel i915/i945.
83 - **iris** - Driver for Intel gen 8 (Broadwell) and newer.
84 - **lima** - Driver for ARM Mali-400 (Utgard) series.
85 - **llvmpipe** - Software driver using LLVM for runtime code
87 - **nouveau** - Driver for NVIDIA GPUs.
88 - **panfrost** - Driver for ARM Mali Txxx (Midgard) and
90 - **r300** - Driver for ATI R300 - R500.
91 - **r600** - Driver for ATI/AMD R600 - Northern Island (Terascale).
92 - **radeonsi** - Driver for AMD Southern Island and newer (GCN, RDNA).
93 - **softpipe** - Software reference driver.
94 - **svga** - Driver for VMware's SVGA virtual GPU.
95 - **tegra** - Driver for NVIDIA Tegra GPUs.
96 - **v3d** - Driver for Broadcom VideoCore 5 and newer.
97 - **vc4** - Driver for Broadcom VideoCore 4.
98 - **virgl** - Driver for Virtio virtual GPU of QEMU.
99 - **zink** - Driver that uses Vulkan for rendering.
101 - **auxiliary** - Gallium support code
103 - **cso_cache** - Constant State Objects Cache. Used to filter
104 out redundant state changes between frontends and drivers.
105 - **draw** - Software vertex processing and primitive assembly
108 lines, polygon stippling, two-sided lighting, etc. Intended
109 for use by drivers for hardware that does not have vertex
112 - **gallivm** - LLVM module for Gallium. For LLVM-based
115 - **hud** - Heads-Up Display, an overlay showing GPU statistics
116 - **pipebuffer** - utility module for managing buffers
117 - **rtasm** - run-time assembly/machine code generation.
118 Currently there's run-time code generation for x86/SSE,
120 - **tessellator**- used by software drivers to implement
122 - **tgsi** - TG Shader Infrastructure. Code for encoding,
124 - **translate** - module for translating vertex data from one
126 - **util** - assorted utilities for arithmetic, hashing,
129 - **vl** - utility code for video decode/encode
130 - XXX more
132 - **frontends** - These implement various libraries using the
133 device drivers
135 - **clover** - OpenCL frontend
136- **d3d10umd** - D3D10 frontend for Windows only. It's similar to Microsoft WARP, but using LLVMp…
137 - **dri** - Meta frontend for DRI drivers, see mesa/state_tracker
138 - **glx** - Meta frontend for GLX
139 - **hgl** - Haiku OpenGL
140 - **lavapipe** - Vulkan frontend, software Vulkan rasterizer using LLVMpipe.
141 - **nine** - D3D9 frontend, see targets/d3dadapter9
142 - **osmesa** - Off-screen OpenGL rendering library
143 - **va** - VA-API frontend
144 - **vdpau** - VDPAU frontend
145 - **wgl** - Windows WGL frontend
146 - **xa** - XA frontend
148 - **winsys** - The device drivers are platform-independent, the
153 - **drm** - Direct Rendering Manager on Linux
154 - **gdi** - Windows
155 - **xlib** - indirect rendering on X Window System
156 - XXX more
158 - **targets** - These control how the Gallium code is compiled into
161 - **d3dadapter9** - d3dadapter9.so for Wine
162 - **dri** - libgallium_dri.so loaded by libGL.so
163 - XXX more
165 - **glx** - The GLX library code for building libGL.so using DRI
166 drivers.
167 - **loader** - Used by libGL.so to find and load the appropriate DRI driver.
168 - **panfrost** - Panfrost-specific sources
170 - **compiler** - shader compiler for Bifrost and newer GPUs
171 - **lib** - GPU data structures (command stream) support code
172 - **midgard** - shader compiler for the Midgard generation GPUs
173 - **shared** - shared Mali code between Lima and Panfrost
174 - **util** - shared code between Midgard and Bifrost shader compilers
176 - **util** - Various utility codes
177 - **vulkan** - Common code for Vulkan drivers