Lines Matching full:i965
157 - i965/gen7: Reduce GT1 WM thread count according to updated BSpec.
158 - i965/fs: Invalidate live intervals in passes that remove an
160 - i965: Fix bug in the old FS backend's projtex() calculation.
161 - i965: Add support for GL_SKIP_DECODE_EXT on other SRGB formats.
162 - i965/vs: Convert EdgeFlagPointer values appropriately for the VS on
164 - i965: Fix accumulator_contains() test to also reject swizzles of the
168 - i965: Drop the confusing saturate argument to math instruction setup.
173 - Revert "i965: Avoid unnecessary recompiles for shaders that don't use
175 - i965: Fix regression in depth texture rendering on pre-SNB
198 - i965/fs: Initialize output_components[] by filling it with zeros.
201 - i965: Support MESA_FORMAT_SIGNED_RGBA_16.
203 - i965/vs: Don't clobber sampler message MRFs with subexpressions.
206 - i965/fs: Don't use brw->fragment_program in calculate_urb_setup().
236 - i965: Compute dFdy() correctly for FBOs.
238 - i965: Avoid unnecessary recompiles for shaders that don't use dFdy().
239 - i965/Gen6: Work around GPU hangs due to misaligned depth coordinate
241 - i965/Gen7: Work around GPU hangs due to misaligned depth coordinate