Lines Matching full:i965
39 - Fix an i965 shader bug where the negative absolute value was
55 [i965] After updating to Mesa 7.9, Civilization IV starts to show
219 - i965/fs: When producing ir_unop_abs of an operand, strip negate.
220 - i965/vs: When MOVing to produce ABS, strip negate of the operand.
221 - i965/fs: Do flat shading when appropriate.
222 - i965: Avoid double-negation of immediate values in the VS.
224 - i965: Fix dead pointers to fp->Parameters->ParameterValues[] after
226 - docs: Add a relnote for the Civ IV on i965.
233 - i965: Fix a bug in i965 compute-to-MRF.
234 - i965/fs: Add a helper function for detecting math opcodes.
270 - i965: Set correct values for range/precision of fragment shader types
308 - glsl, i965: Remove unnecessary talloc includes.
318 - i965/fs: Apply source modifier workarounds to POW as well.
319 - i965: Fix shaders that write to gl_PointSize on Sandybridge.
320 - i965/fs: Avoid register coalescing away gen6 MATH workarounds.
321 - i965/fs: Correctly set up gl_FragCoord.w on Sandybridge.
322 - i965: Increase Sandybridge point size clamp.
323 - i965/fs: Refactor control flow stack handling.
324 - i965: Increase Sandybridge point size clamp in the clip state.
326 - Revert "i965/fs: Correctly set up gl_FragCoord.w on Sandybridge."