Lines Matching +full:- +full:vkd3d

1 Mesa 24.0.5 Release Notes / 2024-04-10
18 ---------------
22 38cc245ca8faa3c69da6d2687f8906377001f63365348a62cc6f7fafb1e8c018 mesa-24.0.5.tar.xz
26 ------------
28 - None
32 ---------
34 - anv: vkd3d-proton test_stress_suballocation failure
35 - d3d12: Zwift renders with bad textures/lighting
36 - NVK: Misrendering with Civilization 6
37 - radv: RDR2 might need zerovram
38 - Issues rendering gtk4 window decorations on v3d on Fedora-40/mesa-24.0
39 - clc: Failure when linking with llvm+clang 18.1 (-Dshared-llvm=disabled)
40 - LLVM-18 build issue
44 -------
48 - frontend/nine: Fix ff ps key
49 - frontend/nine: Fix programmable vs check
50 - frontend/nine: Fix missing light flag check
51 - frontend/nine: Fix destruction race
52 - frontend/nine: Reset should EndScene
56 - freedreno/a7xx: Add CP_CCHE_INVALIDATE
57 - tu: Implement CCHE invalidation
61 - mesa: reorder st context teardown
65 - r300: add missing licence to the r300_public.h
66 - r300: add missing copyright header
67 - docs: we support EGL 1.5 for a long time
68 - ci/amd: drop old PIGLIT_REPLAY_DESCRIPTION_FILE surpassed by PIGLIT_TRACES_FILE
69 - r600: add license header to r600_formats.h
70 - r600: add license info to the r600_opcodes.h
71 - r600: add license information to the sfn_shader_gs.h
75 - vulkan/wsi/x11: Explicitly discard errors from xcb_present_pixmap.
79 - docs: add sha256sum for 24.0.4
80 - .pick_status.json: Update to 3d68dd78d07b30cefe90d76af681075f4ed6b33d
81 - .pick_status.json: Update to fcb568a5d5a52db75fa2f6d04579bb404ca7f597
82 - .pick_status.json: Update to 078fe5454e97d073feb18bcdcf7ed1874e8b4835
83 - .pick_status.json: Update to 2c1cb65949933a05eedb2eacc15cd893ecaef8aa
87 - panfrost: mark indirect compute buffer as read
88 - gallium: handle copy_image of depth textures
92 - nvk: Add a _pad field to nvk_cbuf
93 - nvk: Add a _pad field to nvk_fs_key
97 - aco: don't combine mul+add_clamp to mad_clamp
98 - aco/ra: use SDWA for 16bit instructions when the second byte is blocked
102 - v3d: implement fix for GFXH-1602
103 - broadcom/compiler: fix workaround for GFXH-1602
107 - intel/brw: Clear write_accumulator flag when changing the destination
108 - intel/brw: Use enums for DPAS source regioning
109 - nir: intel/brw: Change the order of sources for nir_dpas_intel
113 - glsl: Use a stable attr sort for VS in / FS out
117 - intel/dev: Add 0x56be and 0x56bf DG2 PCI IDs
121 - anv: Fix calculation of syncs required in Xe KMD
122 - iris: Wait for drm_xe_exec_queue to be idle before destroying it
123 - anv: Create protected engine context when i915 supports vm control
124 - intel: Enable Xe KMD support by default
128 - Revert "zink: store last pipeline directly for zink_gfx_program::last_pipeline"
132 - meson: fix link failure with llvm-18
136 - intel/brw: Fix generate_mov_indirect to check has_64bit_int not float
137 - intel/brw: Fix lower_regioning for BROADCAST, MOV_INDIRECT on Q types
141 - nir/serialize: Encode data for temporaries
145 - anv: fix protected memory allocations
146 - anv: disable protected content around surface state copies
147 - anv: disable generated draws in protected command buffers
148 - anv: update protection fault property
149 - anv: add missing data flush out of L3 for transform feedback writes
150 - anv: mark descriptors & pipeline dirty after blorp compute
151 - isl: set NullPageCoherencyEnable for depth/stencil sparse surfaces
155 - etnaviv: fix depth writes without testing
156 - etnaviv: rs: take src dimensions into account when increasing height alignment
160 - zink: only check that CUBE_COMPATIBLE for images doesn't subtract flags
161 - zink: don't use set_foreach_remove with dmabuf_exports
162 - zink: make descriptor pool creation more robust
163 - zink: fix shaderdb pipeline compile
164 - zink: don't clobber indirect array reads with missing components
165 - zink: fix add_derefs case for compact arrays
166 - llvmpipe: fix DRAW_USE_LLVM=0
167 - glsl: handle xfb resources for spirv before running varying opts
168 - mesa: clamp binary pointer in ShaderBinary if length==0
169 - glsl: set PSIZ bit in outputs_written when injecting a 1.0 psiz write
170 - nir/lower_clamp_color_outputs: fix use with lowered io
171 - nir/texcoord_replace: fix scalarized io handling
175 - Pass no-verify-fixpoint option to instcombine in LLVM 18
179 - r300: fix constants_remap_table memory leak related to the dummy shader path
183 - glsl: allow out arrays in #110 with allow_glsl_120_subset_in_110
184 - driconf: add a workaround for Joe Danger 2
185 - driconf: add a workaround for Joe Danger
189 - anv/xe: don't leak xe_syncs during trtt submission
190 - anv, iris: add missing CS_STALL bit for GPGPU texture invalidation
194 - radv: fix conditional rendering with mesh+task and multiview (again)
195 - radv: enable radv_zero_vram for Red Dead Redemption 2
196 - radv: make sure the heap budget is less than or equal to the heap size
200 - anv: disable fcv optimization on >= gfx125
204 - util: Fixes futex_wait on win32
208 - svga: Fix instanced draw detection
212 - tu: fix memory leaks in tu_shader