Lines Matching +full:zink +full:- +full:lvp

1 Mesa 23.1.1 Release Notes / 2023-05-25
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22 a2679031ed5b73b29c4f042ac64d96f83b0cfe4858617de32e2efc196c653a40 mesa-23.1.1.tar.xz
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28 - None
32 ---------
34 - radeonsi: texturing is broken on R9.270x since eaf98b14220d8cbc186d67a929254acc3e7de41a
35 - Firefox / VA-API / H.264 decoding artifacts on AMD RX 6600 / Fedora 37
36 - AMD/RX 6600 - VA-API video output is corrupted if decoded surfaces are exported by vaExportSurfac…
37 - Pixel Game Maker MV - Elfin Force
38 - [REGRESSION] Crash in \`loader_dri3_wait_gl()` due to \`dri3_front_buffer(draw) == NULL`
39 - some piglit tests seg-fault if -Dgles1=disabled is set
40 - anv: Tom Clancy's Rainbow Six Siege [DX11: Image Corruption(FIXED)/Vulkan: crash on lauch]
41 - radv: Sample rate shading broken in AC:Valhalla
42 - radv/rt: crash compiling Unity Enemies Demo RT pipelines
43 - gfxbench4/5 crashing on android
44 - mesa 23.0.3 build failure
45 - radv: Battlefield {1,5} hangs on RX 7900 XTX
46 - radv: graphical artifacts in MSFS running via DXVK on RX7900XT
47 - Compile failure v23.0.0 - error: implicit declaration of function
51 -------
55 - vulkan/pipeline_cache: don't log warnings for internal caches
56 - vulkan/pipeline_cache: don't log warnings for client-invisible caches
60 - radv/video: use correct h264 levels
64 - docs: add release notes for 23.1.0
65 - .pick_status.json: Update to 5be8acc1b53382a8692b7115b37469fa6c435103
66 - .pick_status.json: Update to 1f586f94097f6c8fca3987e03c4ed671fd280a67
67 - .pick_status.json: Update to 4af6b601e05cf1a9f2002698b5fb1d0b971124db
69 Erik Faye-Lund (1):
71 - aco: use c++17
75 - glx: fix build with APPLEGL
76 - ac/nir: fix slots in clamping legacy colors
80 - aco/vn: compare all valu modifers
84 - virgl: Make query result resource as dirty before requesting result
88 - dzn: Partial revert of 8887852d
89 - dzn: Fix src/dest confusion for some non-bindless descriptor copies
93 - ac: enable SHADOW_GLOBAL_CONFIG for preemptible ib
97 - intel/dev: remove dg2 0x5698 pci id
101 - mesa/main: Exit early when trying to create an unsupported context API
105 - anv: Fix ANV_BO_ALLOC_NO_LOCAL_MEM flag
109 - nir: Add find_lsb lowering to nir_lower_int64.
110 - intel/compiler: Fix 64-bit ufind_msb, find_lsb, and bit_count
114 - loader/dri3: temporarily work around a crash when front is NULL
118 - nir/lower_shader_calls: Remat derefs earlier
122 - anv: fixup workaround 16011411144
123 - anv: put private binding BOs into execlists
124 - anv: mark images compressed for untracked layout/access
125 - anv: fix push descriptor deferred surface state packing
126 - intel/fs: fix size_read() for LOAD_PAYLOAD
127 - iris: rework Wa_14017076903 to only apply with occlusion queries
131 - mesa: fix a VBO buffer reference leak in _mesa_bind_vertex_buffer
132 - winsys/radeon: set has_image_opcodes to unbreak gfx6-7
133 - winsys/radeon: fix the scratch buffer on gfx6-7
137 - intel: Disable shader cache when executing intel_clc during the build
141 - zink: disable always zs feedback loop on radv
142 - zink: disable have_EXT_vertex_input_dynamic_state without EDS2
143 - zink: disable dynamic state exts if the previous ones aren't present
144 - zink: don't leak swapchain readback semaphores
145 - zink: destroy current batch state after all other batch states
146 - zink: only add feedback loop usage bit if extension is supported
147 - zink: flag batch usage on swapchain images
148 - vulkan/wsi: add feedback loop usage to swapchain caps if supported
149 - zink: add feedback loop usage for swapchains
150 - zink: try update fb resource refs when starting new renderpass
151 - zink: add special-casing for (not) reordering certain image barriers
152 - zink: disable unordered blits when swapchain images need aqcuire
153 - zink: explicitly disable reordering after restricted swapchain readback blits
154 - zink: flag 'has_work' on batch when promoting a cmd
155 - zink: also declare int size caps inline with signed int type usage
156 - zink: don't wait on queue thread if disabled
157 - zink: use the per-context track_renderpasses flag in more places
161 - zink: Move the workaround before the EDS setting.
165 - crocus: fix scratch_bos memory leak
166 - mesa: fix refcnt imbalance related to egl_image_target_texture()
167 - glthread: fix typo related to upload_vertices()
171 - aco/gfx11: fix VMEM/DS->VALU WaW/RaW hazard
175 - gallium/pipe: add interface update_decoder_target
176 - radeonsi/vcn: apply update_decoder_target logic
177 - frontends/va: remove private member and update target buffer
181 - radv: re-emit fragment shading rate state when PA_CL_VRS_CNTL changes
182 - radv: fix resetting VRS if the graphics pipeline doesn't enable it
183 - radv: fix a sync issue with primitives generated query and NGG/legacy
184 - radv: reserve cmdbuf space in radv_flush_gfx2ace_semaphore()
185 - radv: bump the global VRS image size to maximum supported FB dimensions
186 - radv: disable IMAGE_USAGE_STORAGE with depth-only and stencil-only formats
187 - radv: do not enable VRS flat shading if the VRS builtin is read
188 - vulkan/pipeline_cache: remove a bogus assert when inserting objects
192 - egl/loader: move crtc resource infrastructure as common helper
193 - anv: handle missing astc for gfx125 in CreateImageView
194 - mesa: set a type for depth fallback texture
198 - nir: Fix serializing pointer initializers.
202 - util: add Pixel Game Maker MV workaround
206 - aco: Initialize vcmpx field in get_cmp_info.
210 - pipe-loader: avoid undefined memcpy behavior
211 - lvp: avoid accessing member of NULL ptr for global entries
212 - radv: fix radv_emit_userdata_vertex for vertex offset -1
216 - nir: use \`nir_variable_clone` in \`nir_create_passthrough_gs`
217 - nir: don't create invalid inputs in \`nir_create_passthrough_gs`
218 - zink: don't replace non generated gs
219 - nir: handle interface blocks in \`copy_vars`
220 - zink: handle interface blocks in \`copy_vars`
221 - nir: make var arrays large enough in \`nir_create_passthrough_gs`
222 - zink: don't create invalid inputs in \`zink_create_quads_emulation_gs`