Lines Matching full:dzn
1700 - dzn: fix pointer type mismatch
2366 - dzn/ci: Remove flakes/fails that don't hit anymore
2367 - dzn/ci: Add image test group, which is all passing now
2368 - dzn: Fix clear bind flag logic
2380 - dzn: Get options13
2381 - dzn: Support alpha blend factor
2382 - dzn: When changing root signature, dirty descriptors too
2383 - dzn: Use R24G8_TYPELESS for 24/8 depth resources
2384 - dzn: Support int border colors
2385 - dzn: Storage buffer sizes need to be 4-byte-aligned
2386 - dzn: Set MultisampleEnable to enable MSAA lines
2387 - dzn: Use typeless format for creation of depth-only or stencil-only D24S8
2388 - dzn: Define a symbol that was present in older D3D headers
2389 - dzn: Support root signature 1.2
2390 - dzn: Support unnormalized coordinate samplers
2391 - dzn: Always align cached pipeline header size to input element align
2392 - dzn: Add a zeroed zsa state when depth or raster is disabled
2393 - dzn: Disable depth when the rasterizer is disabled due to no position output
2394 - dzn: Fix format support checks for storage/uniform texel buffers
2395 - dzn: Remove cmdbuf query 'wait' list
2403 - dzn: Put nir compilation options in a struct
2404 - dzn: Handle multiview pipeline creation
2405 - dzn: Handle draws and clears for multiview rendering
2406 - dzn: Implement multiview queries
2407 - dzn: Enable multiview
2408 - dzn: Enable independent blending
2409 - dzn: Delete an unnecessary assert
2410 - dzn: Rework meta blit VS
2416 - dzn: Support basic subgroups
2420 - dzn: Support vkCmdDispatchBase
2421 - dzn: Use common physical device list/enumeration helpers
2422 - dzn: Respect suspending/resuming flags to omit clears/resolves
2423 - dzn: Set dynamic rendering caps
2424 - dzn: When rendering to 3D, don't treat layers as subresources for barriers
2425 - dzn: Move patched vertex buffer capability check up a level
2426 - dzn: Use SHADER_LOAD to indicate SAMPLED_IMAGE support
2427 - dzn: Usage image view usage instead of image usage
2428 - dzn: Support EXTENDED_USAGE bit
2429 - dzn: Usage MULTISAMPLE_LOAD support instead of RT/DS support for MSAA
2430 - dzn: Descriptor limits are based on binding tier, not heap tier
2431 - dzn: A single sampler descriptor set needs to support 1024 samplers
2432 - dzn: Don't expose variable pointers
2433 - dzn: Fix independent blend check
2434 - dzn: Enable Vulkan 1.1
2442 - dzn: Support more subgroup/quad ops
2443 - dzn: Implement subgroup size control extension
2444 - dzn: Use core feature matching logic instead of rolling our own
2446 - dzn: Fix dynamic rendering clear load op for non-multiview
2447 - dzn: Handle separate stencil usage
2448 - dzn: Cache GPUVA for buffers
2449 - dzn: Support float control
2450 - dzn: Always do clears with copies on non-graphics queues
2451 - dzn: Enhanced barriers fixes/workarounds
2452 - dzn: Ensure we don't mix DSV+simultaneous-access
2453 - dzn: Support Vulkan 1.2
2454 - dzn: Fix Windows WSI
2455 - dzn: Don't recursively lock the physical device enum mutex
2456 - dzn: Report as a software device for non-Windows
2459 - dzn: Consider linked shaders when computing DXIL hash
2463 - dzn, driconf: Add a driconf entry for NMS to claim wide line support
2488 - dzn: Enable get_surface_capabilities2
2489 - dzn: Delete unused extensions table
2490 - dzn: Get options4
2491 - dzn: Enable 16bit types when supported
2492 - dzn: Enable KHR_storage_buffer_storage_class
2500 - dzn: Claim the arithmetic subgroup bit
2518 - dzn: Remove device pointers from descriptor heaps
2519 - dzn: Remove descriptor heap type from descriptor heap wrapper
2520 - dzn: Fix a leak in descriptor set layout creation
2521 - dzn: Add some docs around descriptor sets and remove redundant/unused data
2522 - dzn: Put UAVs first for storage images/buffers in descriptor tables
2523 - dzn: Consistently order depth formats before stencil
2524 - dzn: Don't use plane slice 1 for depth+stencil SRVs
2525 - dzn: Set up SRV descs for 3D textures correctly
2526 - dzn: Skip setting up UAVs for depth resources
2527 - dzn: Add initial bindless infrastructure
2528 - dzn: When bindless, only allocate one descriptor per layout entry
2529 - dzn: Remove defragmenting of descriptor pools
2530 - dzn: Delete unused function
2531 - dzn: Allocate descriptor sets in buffers for bindless mode
2532 - dzn: Don't dirty bindings if root signature doesn't change
2533 - dzn: Use separate dirty bits for descriptor sets/dynamic buffers
2534 - dzn: Bind buffers for bindless descriptor sets
2535 - dzn: Add a binding classification in the pipeline layout remapping
2536 - dzn: When binding a bindless root signature, bind descriptor heaps first
2537 - dzn: Ensure root signatures are re-bound after a meta op
2538 - dzn: Only bind descriptor sets up to the used amount of the current layout
2539 - dzn: Apply bindless lowering when compiling pipelines
2540 - dzn: Add a debug option for enabling bindless mode
2541 - dzn: Support descriptor indexing via bindless
2542 - dzn: Enable variable size bindings
2543 - dzn: Use mesa_loge for DXIL validation errors
2547 - dzn: Add a helper to generate triangle->point GS
2548 - dzn: Handle polygon point mode
2549 - dzn: Claim fillModeNonSolid
2557 - dzn: Add a driconf entry for enabling 8bit loads and stores
2558 - dzn: Add a driconf option for enabling subgroup ops in VS/GS
2559 - dzn: Fix SRV barrier state on compute command lists
2560 - dzn: Raise max number of descriptor sets to 8
2561 - dzn: Report some more caps correctly that are supported
2562 - dzn: Align descriptor sets in the bindless buffer
2563 - dzn: Ensure pipeline variants are used for dynamic stencil masks
2564 - dzn: Don't use write-combine memory for cache-coherent UMA
2565 - dzn: Ensure buffer offsets are aligned
2566 - dzn: Attempt to force depth write states for depth access in LAYOUT_GENERIC
2567 - dzn: Don't do initial-layout barriers for simultaneous-access resources
2568 - dzn: Batch command lists together
2569 - dzn: Fix bindless descriptor sets with multiple dynamic buffers that need custom descriptors
2570 - dzn: Early-out on no-op barriers
2571 - dzn: Clean up ABI helpers now that we require DirectX-Headers 606
2572 - dzn: Use GetResourceAllocationInfo3 for castable formats
2573 - dzn: Don't leave deleted physical devices in the instance pdev list
2574 - dzn: Remove skips now that WARP is faster
2575 - dzn: Support >2K samplers with bindless
2576 - dzn: Remove xfail for test that passes (if run)
2578 - dzn: Changes to descriptor set dirty flag handling
2579 - dzn: Use a linear allocator for upload data on command buffers
2580 - dzn: Ignore unnormalized sampling flag if driver doesn't support it
2581 - dzn: Never set STATE_RENDER_TARGET on a compute command list
2582 - dzn: Don't enable bindless by default
2585 - dzn: Handle mismatches in bound descriptor set vs pipeline layout
2587 - dzn: Hook up subgroup size to compute shader compilation
2588 - dzn: Delete queue-level event waits
4386 - dzn: Enable VK_KHR_bind_memory2
4387 - dzn: Enable VK_KHR_get_memory_requirements2