Lines Matching full:d3d12

33 - d3d12 ARB_robust_buffer_access_behavior
39 - zink and d3d12 GL_EXT_memory_object_win32 and GL_EXT_semaphore_win32 support
100 - d3d12: Unresolved external symbols from Version.lib
140 - d3d12: Gallium d3d12 backend performance is slow
196 - d3d12: point coord regression due to NIR IO changes
207 - d3d12 build regression: d3d12video.h: error: expected ‘;’ at end of member declaration
912 - d3d12: Move the D3D12ResourceState code to the gallium driver
991 - d3d12: Keep access masks up-to-date when removing vars in d3d12_disable_multisampling()
2067 - dzn: port to d3d12 c-api
2112 - d3d12: add missing cmath includes
2150 - d3d12: move cubemap-lowering to common-code
2607 - radeonsi: r600: d3d12: st: Use NIR lowering for tg4 offset arrays instead of GLSL lowering
3038 - d3d12: Don't block DISPLAY based on format for non-Windows
3040 - d3d12: Hook up robustness extensions
3041 - d3d12: Plug context leaks
3042 - d3d12: Plug screen leaks
3043 - d3d12: Attempt screen reset during context create
3044 - d3d12: Add a unit test for context reset recovery
3046 - d3d12: Correctly key off of polygon stipple enable cap
3055 - d3d12: Use a pipe_reference in d3d12_bo
3056 - d3d12: Fix leaks in map with do-not-wait
3057 - d3d12: Fix a couple over-releases from incorrect take-ownership flag
3058 - d3d12: Destroy empty residency bo set during early-return
3059 - d3d12: Include windows.h on Windows before dxgicommon.h
3060 - d3d12: Don't use VLAs
3061 - d3d12: MSVC warning around operator precedence causing uint32_t==bool
3063 - d3d12: Fix forward decl for sw_winsys
3066 - d3d12: Re-add missed bitmasks to shader key comparison
3067 - CI/d3d12: Add skips and update baselines
3076 - wgl, d3d12: Handle front buffer writes for double-buffered MSAA surfaces backed by swapchains
3078 - d3d12: Report PIPE_CAP_ACCELERATED as 0 on WARP
3079 - d3d12: Properly set HS input control point count
3095 - dzn: Use u_dl to load D3D12
3104 - dzn: Add ABI helpers for D3D12 functions returning structs
3116 - mesa: Support D3D11/D3D12 memory imports
3123 - mesa: Support importing D3D12 fences as timeline semaphores
3126 - d3d12: Store the rest of the device IDs in the screen
3127 - d3d12: Compute UUIDs required by external objects extension
3128 - d3d12: Add pipe getters for Win32 and base external objects device matching
3129 - d3d12: Support B4G4R4A4 format
3130 - d3d12: Get adapter LUID after device creation
3131 - d3d12: PIPE_BIND_SHARED doesn't mean linear and is always on opened resources
3132 - d3d12: Support creating memory objects
3133 - d3d12: Implement resource_from_memobj
3134 - d3d12: Support opening resources and memobj by name
3135 - d3d12: Support importing fences / timeline semaphores
3136 - d3d12: Implement server signal/wait
3137 - d3d12: Implement fence opening and value setting
3138 - d3d12: Fix up resource import validation
3148 - d3d12: Add helpers to build with correct ABI for MinGW
3153 - d3d12: Support clip halfz
3154 - d3d12: Add a blank d3d12_resource_state.h/cpp
3155 - d3d12: Move desired resource state to new files
3156 - d3d12: Move current resource state to new files
3157 - d3d12: Give bos a unique identifier to be used for state tracking
3158 - d3d12: Add a list of contexts alive for the current screen
3159 - d3d12: Hold lock when removing resources from residency list
3160 - d3d12: Notify contexts about deletion of bos
3161 - d3d12: Add a context state tracking structure
3162 - d3d12: Treat depth/stencil as planar for plane count helper
3163 - d3d12: Create/free context state entries
3164 - d3d12: Track a global resource state for non-simultaneous-access resources
3165 - d3d12: Record a state fixup command list when necessary
3166 - d3d12: Swap the remainder of state tracking to new method
3167 - d3d12: Rename bind invalidate options to transition flags
3168 - d3d12: Extract core barrier logic
3169 - d3d12: Optimize transition_subresource_states that covers a whole resource
3170 - d3d12: Add a transition flag indicating that state accumulation is needed
3171 - d3d12: Remove state tracking implementation details from header
3190 - d3d12: Retrieve validator version
3385 - d3d12: Reduce cost of shader key comparisons
3498 - d3d12: Use nir_test_mask instead of i2b(iand)
3685 - d3d12/dzn/spirv2dxil: Require version library
3692 - d3d12: Move d3d12_nir_lower_vs_vertex_conversion() to a common place
4556 - d3d12: skip time-elapsed piglit tests in ci
5629 - d3d12: Add .clang_format file
5641 - d3d12: Add d3d12_promote_to_permanent_residency
5643 - d3d12: Add video decode implementation of pipe_video_codec
5644 - d3d12: Add video encode implementation of pipe_video_codec
5645 - d3d12: Add create_video_codec and create_video_buffer entrypoints
5646 - d3d12: Add util video functions to d3d12_format
5647 - d3d12: Improve planar resource support to handle video requirements
5648 - d3d12: Add support for d3d12 video in d3d12_screen
5649 - d3d12: Add GLSL singleton refcounting to screen for offscreen non-GL rendering
5650 - meson: Support d3d12 as a video-supporting driver
5653 - meson: Add build option for gallium-d3d12-video feature
5654 - d3d12: Align output buffer offset access to D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOURCE_REQUIREMENT…
5655 - d3d12: Fix debug_printf format strings for cross platform builds
5656 - d3d12: Video - Remove unused spCopyQueues from enc/dec objects
5662 - d3d12: Add pipe_video_codec::process_frame implementation
5663 - d3d12: Enable VPP rotation, flip, alpha blend, crop, scaling via pipe_video_codec::process_frame
5720 - d3d12: fallback to integrated adapter instead of arbitrary one
5721 - d3d12: add more formats to supported conversions
5753 - d3d12: switch to NIR loop unrolling
5957 - d3d12: Initialize d3d12_video_encoder_bitstream member m_uiOffset.
5959 - d3d12: Remove unnecessary NULL check.
6071 - d3d12: Fixes d3d12 compiling errors in \`D3D12ResourceState.h` for mingw
6072 - d3d12: Move shared code that include d3d12 headers into d3d12_common.h
6073 - d3d12: Fixes compiling error by include \`<unknwn.h>`
6074 - d3d12: \`#include <windows.h>` instead \`#include <Windows.h>` for building under linux with mingw
6075 - d3d12/wgl/test: Fixes wgl_tests.cpp for d3d12 with mingw
6133 - d3d12: Use static_cast instead of dynamic_cast in d3d12_video_enc_h264.cpp
6134 - d3d12: Convert #include <Windows.h> to #include <windows.h> for mingw on linux
6135 - d3d12: Fixes compiling error in d3d12/wgl/d3d12_wgl_framebuffer.cpp with gcc
6142 - d3d12: Turn d3d12_format.h to include d3d12_common.h
6167 - d3d12: Fixes compile error with mingw/gcc-x64 when static linkage to runtime library