Lines Matching full:d3d12

30 - d3d12 GL4.2
1318 - d3d12: fix return-code without dxcompiler.dll
1320 - d3d12: use dxil_validator
1841 - d3d12: Update max input, output, and varying caps
1842 - d3d12: Use a constant define for max anisotropy
1843 - d3d12: Use the right constant for GS varying limits
1844 - d3d12: Cache a modifyable copy of the nir options in d3d12_screen
1845 - d3d12: Add a driver version to the screen to be used for workarounds
1846 - d3d12: Get OPTIONS1
1847 - d3d12: Add int64 support
1848 - d3d12: Lower [de]construction of doubles via math ops into pack/unpack ops
1849 - d3d12: Set lower full fp64 compiler options flag when needed
1850 - d3d12: Handle structs in GS variants
1851 - d3d12: Handle structs in TCS variants
1852 - d3d12: ARB_gpu_shader_fp64
1853 - docs: Update d3d12 features
1856 - d3d12: Enable BPTC (BC6/BC7)
1857 - d3d12: Bind 16 scissor rects when scissor disabled
1858 - d3d12: Fix linkage for viewport index
1859 - d3d12: Update depth invert to deal with multi-viewport
1860 - d3d12: Fix location compares in MSAA disable
1861 - d3d12: Update nir varying bitmasks when linking stages
1862 - d3d12: Don't force a GS to be added for 'flat' sysvals
1863 - d3d12: Don't add arrayed VS outputs when next stage uses per-vertex inputs
1864 - d3d12: When adding new output varyings, write 0s
1865 - d3d12: Allow RGB VS inputs without an alpha channel
1866 - d3d12: GL4.2
1867 - docs: Update d3d12 features
1869 - d3d12: Fix set constant buffers
1870 - d3d12: Fix range calculation for suballocated buffers in d3d12_bo_unmap
1871 - d3d12: Always respect offsets when mapping a bo, not just when there's a range
1872 - d3d12: Delete make_resource_writeable
1873 - d3d12: Fix TBOs from suballocated buffers
1874 - d3d12: Don't suballocate TBO buffers
1875 - d3d12: Fix offset for buf/image copies with suballocated buffers
1876 - d3d12: Actually suballocate and cache buffers
1877 - d3d12: Add a buffer busy callback to the bufmgr
1878 - d3d12: Use CPU storage in TC for buffers
1879 - d3d12: Allow 8bit index buffer conversions by vbuf
1880 - d3d12: Fix take_ownership semantic for constant buffers
1881 - d3d12: When mapping a resource used in the current batch without blocking, at least flush
1882 - d3d12: Forward wait condition from query -> result buffer
1883 - d3d12: Move ID3D12Fence from context to screen
1884 - d3d12: Add sampler's textures to batch bo tracking
1885 - d3d12: Add residency info to d3d12_bo
1886 - d3d12: Add a budget/usage callback to the screen
1887 - d3d12: Implement residency management algorithm
1888 - d3d12: Default newly-created resources to not-resident
1889 - d3d12: Don't add a second dual-source output for Heaven
1891 - d3d12: Only force point sampling for emulated shadow samplers
2174 - dzn: Add a debug flag to enable D3D12 debug layer
2256 - ci: add point coord failures to d3d12
2666 - zink: add a gently mangled version of the d3d12 cubemap -> array compiler pass
2990 - d3d12: replace opencoded slab_zalloc