Lines Matching full:nine

74 - Build fail due to "parameter name omitted" on Gallium Nine
836 - st/nine: Reduce system memory allocated by D3DUSAGE_AUTOGENMIPMAP
837 - st/nine: Do not allow depth buffer render targets
838 - st/nine: Clamp GetAvailableTextureMem
839 - st/nine: Unmap buffers after full unlock
840 - st/nine: Track formats compatible with FETCH4
841 - st/nine: Implement experimental FETCH4
842 - st/nine: Enable DF24 support
843 - st/nine: Add new debug and error checks
844 - st/nine: Refactor ht_guid_delete
845 - st/nine: Protect \*PrivateData also for Volumes
846 - st/nine: Fix leak at device destruction
848 - st/nine: Simplify checks for driconf options
849 - st/nine: Add new function to know if we are the worker
850 - st/nine: Add RAM memory manager for textures
851 - st/nine: Use the texture memory helper
852 - st/nine: Control the memfd virtual limit
853 - st/nine: Add driconf option to limit texture memory
854 - st/nine: Set default dynamic_texture_workaround to true
855 - st/nine: Check memfd_create support
856 - st/nine: Fix compilation issue in nine_debug
857 - st/nine: Optimize EndScene
858 - st/nine: Implement SYSTEMMEM buffers same as MANAGED
859 - st/nine: Refactor DrawPrimitiveUp
860 - st/nine: Optimize DrawPrimitiveUp
861 - st/nine: Use correct bind flag at buffer creation
863 - st/nine: Track pending MANAGED buffer uploads
864 - st/nine: Optimize dynamic systemmem buffers
865 - st/nine: Force DYNAMIC SYSTEMMEM for sw vertex processing
866 - st/nine: Always use DYNAMIC with SYSTEMMEM
867 - st/nine: Use stream_uploader for bad cases of systemmem
868 - st/nine: detect worker threads syncs for systemmem
871 - st/nine: Disable fpu exceptions during init
872 - st/nine: Fix crash on texture creation failure
873 - st/nine: Fix cubetexture early destruction
874 - st/nine: Add missing breaks
875 - st/nine: Fix invalid NULL check
876 - st/nine: Prevent use after free on dtor
877 - st/nine: Fix reading invalid pointer
878 - st/nine: Fix compilation warnings
879 - st/nine: Fix read outside bounds for some textures
880 - st/nine: Fix value of pipe_draw_info's max_index vertex
881 - st/nine: Prevent negative reference count
882 - st/nine: Improve Surface GetContainer
883 - st/nine: Fix alpha to coverage states
884 - st/nine: Enable multisampling also without depth buffer
885 - st/nine: Handle D3DFMT_NULL multisampling
886 - st/nine: Remove errors on unsupported lock flags
887 - st/nine: Increase number of constants of vs1_sw
888 - st/nine: Ignore swizzle on samplers
889 - st/nine: Clamp max_anisotropy
890 - st/nine: Refuse depth buffers as rendertargets
891 - st/nine: Fix ps ff BLENDTEXTUREALPHA
892 - st/nine: Fix ff has_aNrm computation
893 - st/nine: Catch redundant scissor and viewport settings
894 - st/nine: Pseudo implement set/getClipstatus
895 - st/nine: Improve Reset on Ex devices
896 - st/nine: Pseudo implement Create*Ex functions
897 - st/nine: Complete \*Ex stubs
898 - st/nine: Add logging to Ex function
899 - st/nine: Have NOOVERWRITE win over DISCARD
900 - st/nine: Do not memset buffers twice
901 - st/nine: Add fallback for YUV formats
902 - st/nine: Use PIPE_MAP_ONCE for persistent buffers
903 - st/nine: Disable buffer_upload when csmt is off
904 - st/nine: Allow to override the vram size
905 - st/nine: Make it optional to use a sw renderer
906 - st/nine: Lower texture_memory_limit default
907 - st/nine: Bump num of backbuffers for tearfree thread_submit
908 - st/nine: Improve performance with thread_submit
909 - st/nine: Default thread_submit to true
910 - st/nine: Default tearfree_discard to true
911 - st/nine: Fix compilation error on non-x86 platforms
3250 - st/nine: stop using cso_set_sampler_views