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1 Mesa 20.3.5 Release Notes / 2021-03-24
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22 909a72df63dfa3c0844ccf44a26ac028d148297ed333ab51560893923d7691ce mesa-20.3.5.tar.xz
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28 - None
32 ---------
34 - \[RADV][BISECTED\] The Surge 2 (644830) - In-game assets do not render correctly since 20.3.4.
35 - Metal Gear Solid V: The Phantom Pain: texture issues and vertex stretches
36 - Rage 2: Visual corruption on in-game menu with ACO.
37 - radv: Some MSAA tests fail when DCC is forced.
38 - Rendering artifacts in Barn Finders specifically on Radeon Vega
39 - Mafia III Demo: Artifacts around barrels
40 - subgroupBallotFindMSB() broken in RADV/ACO 20.3.4
41 - Texture views on blits ignore formats
42 - "unknown intrinsic" assertion triggered by multiview shader in non-multiview renderpass in Vulkan…
43 - ANV: Weird jitter in Witcher 1
44 - DXVK is broken in latest master
45 - mesa/st: Uniforms are not updated after lowering alpha test
46 - \[RADV\] Nioh 2 - The Complete Edition: "Bloom" on lights
47 - RADV: robustBufferAccessUpdateAfterBind is not exposed
48 - ANV: Weird jitter in Witcher 1
49 - ANV: Weird jitter in Witcher 1
50 - meson: meson-built libraries have inconsistent compatability / current versions compared to older…
51 - device select layer breaks other layers
52 - RADV: Extreme overhead in vkQueueSubmit
53 - Graphical glitch of popupping missing texture on Mesa version \>18.0.5 (Padoka Stable + Unstable/…
54 - occasional corruption issue with RADV in multiple games, disappears after using amdvlk
55 - OpenGL on GMA4500MHD
56 - \[RADV][REGRESSION][BISECTED\] radv_GetMemoryFdPropertiesKHR returns no valid memory types for va…
57 - anv: vkQueueSubmit with waitSemaphore value of 0 hangs CPU
58 - ttn: invalid base/range triggering nir_validate assertion
59 - \[RADV][ACO\] Overwatch game crash: amd/compiler/aco_insert_exec_mask.cpp: Failed Assertion
60 - Use out encoding for float immediates
61 - \[RADV\] Severe performance drop when exceeding VRAM compared to AMDVLK
62 - RADV: Occlusion query hangs Big Navi GPU
63 - miscompiled compute shader loop on llvmpipe (and Iris)
64 - Graphics glitches after upgrade to mesa 20.3 on Khadas VIM3 Pro (Mali G52 GPU)
65 - glthread crash in \_mesa_glthread_upload
66 - Iris driver causing graphics glitch in QEMU spice egl DMA-BUF
67 - \[RADV/ACO\] Death Stranding cause a GPU hung (*ERROR* Waiting for fences timed out!)
71 -------
75 - pan/bi: Fix M1/M2 decoding in disassembler
76 - panfrost: Don't advertise OES_copy_image
77 - panfrost/lcra: Fix constraint counting
81 - intel/anv: Fix condition to set MipModeFilter for YUV surface
82 - intel/anv: Fix condition for planar yuv surface
86 - radv: Do not hash vk_object_base in descriptor set layout.
87 - radv: Improve spilling on discrete GPUs.
88 - radv: Fix vram override with fully visible VRAM.
89 - radv: Ignore WC flags for VRAM.
90 - radv: Don't use dedicated memory info to indicate sharing.
91 - vulkan/device_select: Stop using device properties 2.
92 - radv: Expose robustBufferAccessUpdateAfterBind correctly.
93 - radv: Use stricter HW resolve swizzle compat check.
97 - panfrost: Fix tiler job injection (again)
98 - panfrost: Fix a polygon list corruption in the multi-context case
102 - spirv: Allow variable pointers pointing to an array of blocks
103 - anv: Lower ViewIndex to zero when multiview is disabled
107 - aco: fix nir_intrinsic_ballot with wave32
108 - aco: fix shared VGPR allocation on RDNA2
112 - zink: don't pick a cpu device ever.
113 - glsl: fix leak in gl_nir_link_uniform_blocks
114 - glx: proposed fix for setSwapInterval
118 - docs: Add sha256sum for 20.3.4
119 - .pick_status.json: Update to e346f61a91266bde48cc0857f82ca6348e38dc03
120 - .pick_status.json: Update to ea27f2bf092f462171fe14a44619565d14f43fb8
121 - .pick_status.json: Update to 38b2e137665f36f1b0fe58e40971548d9eafa865
122 - .pick_status.json: Update to 4fdbc22c42dd4672e1660e7598dcd7874880b2f1
123 - .pick_status.json: Update to b1ab69f467b7b10e383f3b6bb957c7e6669a3772
124 - .pick_status.json: Update to 5d2c9fd161eb1c6b29852e22431fa8bc804bf5af
125 - .pick_status.json: Update to 2407952ec99ab1c2a16e01a9e300f799e4d53320
126 - .pick_status.json: Update to 60ea60ec4deaf42c55bd8367a15cb0ab885d662e
127 - ci: mark a couple of LLVMPIPE tests as expected pass
131 - lima: fix max sampler views
135 - vulkan/device_select: Only call vkGetPhysicalDeviceProperties2 if the device supports it.
139 - disk_cache: Fail creation when cannot inizialize queue.
140 - anv: Allow null handle in DestroyDescriptorUpdateTemplate.
144 - ir3: fix has_src() to return correctly in ir3_nir_lower_tex_prefetch
148 - i965: Don't parse driconf again
149 - nir/algebraic: Fix a \>\> \#b \<\< \#b for sizes other than 32-bit
150 - intel/compiler: Enable the ability to emit CMPN instructions
151 - intel/compiler: Make the CMPN builder work like the CMP builder
152 - intel/compiler: Use CMPN for min / max on Gen4 and Gen5
153 - nir/algebraic: Fix some min/max of b2f replacements
157 - panfrost: Add the tiler heap to fragment jobs
158 - st/mesa: Update constants on alpha test change if it's lowered
162 - gallium/tessellator: Fix warning suppression
166 - nir: Don't optimize bcsel-of-shuffle across blocks
167 - intel/fs: Shuffle can't handle source modifiers
168 - anv/formats: Advertise linear sampling on depth formats
169 - intel/fs: Handle payload node interference in destinations
173 - Adjust dylib compatibility versions to match what was set by mesa-18.3's autotools-based builds
177 - i965/gen11: Fix must-be-ones bit positions in 3D_MODE
181 - anv: only signal wsi fence BO on last command buffer
182 - anv: discard all timeline wait/signal value=0
183 - anv: don't wait for completion of work on vkQueuePresent()
184 - anv: Fix wait_count missing increment
185 - anv: reset binary syncobj to be signaled before submission
186 - anv: fix MI_PREDICATE_RESULT write
187 - intel/fs/vec4: add missing dependency in write-on-write fixed GRFs
191 - glthread: fix interpreting vertex size == GL_BGRA for vertex attribs
192 - mesa: flush glBegin/End before changing GL_DEPTH_STENCIL_TEXTURE_MODE
196 - turnip: Remove unused TU_DEBUG_IR3 flag
200 - android: pan/bi: reorder static dependencies in gallium/dri
204 - intel/tools: Use subprocess.Popen to read output directly from a pipe
208 - radv: null bo list pointer for null descriptors on update
209 - radv: zero the bo descriptor array when allocating a new set
210 - zink: handle 1bit undef values in ntv
211 - gallium/trace: add a pipe_screen::get_compiler_options method
212 - mesa/st: clamp scissored clear regions to fb size
213 - zink: fix streamout emission for super-enhanced layouts
214 - compiler/spirv: fix image sample queries
218 - gallium: Map \_DRI_IMAGE_FORMAT_NONE to NULL
219 - gallium: Flush GL API resources in eglCreateImage
220 - iris: Disable aux as needed in iris_flush_resource
224 - spirv: Ignore WorkgroupSize in non-compute stages
226 Pierre-Eric Pelloux-Prayer (5):
228 - radeonsi: properly set SPI_SHADER_PGM_HI_ES
229 - frontends/va: fix protected slice data buffer read size
230 - st/mesa: use the correct src format in ReadPixels
231 - mesa/fbo: don't check_end_texture_render on fb read change
232 - st/mesa: consider texture view format for fbo blits
236 - radv: correctly enable WGP_MODE for tessellation control
237 - aco: always set exec_live=false
238 - aco: do not flag all blocks WQM to ensure we enter all nested loops in WQM
239 - aco/lower_phis: fix all_preds_uniform with continue_or_break
240 - aco: add missing usable_read2 check
241 - radv: don't set sx_blend_opt_epsilon for V_028C70_COLOR_10_11_11
242 - aco: set compr for fp16 exports
243 - aco: implement 64-bit VGPR {u,i}find_msb
244 - radv,aco: don't use MUBUF for multi-channel loads on GFX8 with robustness2
245 - radv: correctly enable WGP_MODE for NGG and GS
246 - radv: round-up num_records division in radv_flush_vertex_descriptors
247 - aco: calculate all p_as_uniform and v_readfirstlane_b32 sources in WQM
248 - nir/opt_shrink_vectors: add option to skip shrinking image stores
249 - radv: don't shrink image stores for The Surge 2
253 - nir/algebraic: mark more optimization with fsat(NaN) as inexact
254 - radv: fix centroid with VRS coarse shading
255 - radv: fix waiting on the last enabled RB for occlusion queries
256 - radv: set correct value for OFFCHIP_BUFFERING on GFX10+
257 - radv: make sure FMASK compression is enabled for MSAA copies
258 - radv,aco: fix shifting input VGPRs for the LS VGPR init bug on GFX9
259 - radv: fix separate depth/stencil layout in render pass
260 - radv: fix color resolves if the dest image has DCC
261 - radv: only apply the MRT output NaN fixup to non-meta shaders
265 - nouveau/nvc0: fix linear buffer alignment for scan-out/cursors
266 - nouveau/nv50: fix linear buffer alignment for scan-out/cursors
270 - glsl: fix declarations of gl_MaxVaryingFloats
274 - tgsi_to_nir: Fix uniform ranges.
275 - radv/llvm: Fix reporting LDS stats of tess control shaders.
276 - aco: Disallow LSHS temp-only I/O when VS output is written indirectly.
277 - aco: Fix LDS statistics of tess control shaders.
278 - aco: Fix constant address offset calculation for ds_read2 instructions.
282 - aco: Fix vector::reserve() being called with the wrong size
283 - aco/ra: Fix register allocation for subdword operands
287 - etnaviv: Fix memory leak in etna_vertex_elements_state_create.
288 - aco: Initialize ds_state.front.writeMask.
292 - st/mesa: fix PBO download for TEXTURE_1D_ARRAY textures
296 - nir/from_ssa: consider defs in sibling blocks