Lines Matching full:radeonsi
30 - OpenGL 4.6 on radeonsi.
31 - GL_ARB_gl_spirv on radeonsi.
32 - GL_ARB_spirv_extensions on radeonsi.
56 - [radeonsi][vaapi][bisected] invalid VASurfaceID when playing
63 - !1896 broke ext_image_dma_buf_import piglit tests with radeonsi
76 - [radeonsi] X-Server crashes when trying to start Guild Wars 2 with
94 - [bisected] [radeonsi] GPU hangs/resets while playing interlaced
96 - [radeonsi] MSAA image not copied properly after image store through
120 - radeonsi: Floating point exception on R9 270 gpu for a set of traces
128 - Navi10: Bitrate based encoding with VAAPI/RadeonSI unusable
132 - Bugs in RadeonSI VAAPI implementation
139 - radeonsi: OpenGL app always produces page fault in gfxhub on Navi 10
153 - radeonsi: mpv --vo=vaapi incorrect rendering on gfx9+
690 - ac: Add a shared interface between radv, radeonsi, LLVM and ACO
691 - ac/nir, radv, radeonsi: Switch to using ac_shader_args
898 - radeonsi: Clear uninitialized variable
1086 - radeonsi: Remove a bunch of default handling of pipe caps.
1089 - radeonsi: Drop PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS.
2178 - radeonsi: use IR SHA1 as the cache key for the in-memory shader cache
2179 - radeonsi: don't keep compute shader IR after compilation
2180 - radeonsi: keep serialized NIR instead of nir_shader in
2188 - radeonsi/nir: call nir_serialize only once per shader
2189 - radeonsi/nir: fix compute shader crash due to nir_binary == NULL
2202 - radeonsi/nir: remove dead function temps
2203 - radeonsi/nir: call nir_lower_flrp only once per shader
2204 - radeonsi/nir: don't lower fma, instead, fuse fma
2264 - radeonsi: initialize the per-context compiler on demand
2265 - radeonsi/nir: don't run si_nir_opts again if there is no change
2277 - radeonsi/nir: implement subgroup system values for SPIR-V
2278 - radeonsi: simplify the interface of
2280 - radeonsi: simplify get_tcs_tes_buffer_address_from_generic_indices
2281 - radeonsi/nir: validate is_patch because SPIR-V doesn't set it for
2283 - radeonsi/nir: don't rely on data.patch for tess factors
2284 - radeonsi/nir: fix location_frac handling for TCS outputs
2285 - radeonsi/nir: support interface output types to fix SPIR-V xfb
2287 - radeonsi: enable SPIR-V and GL 4.6 for NIR
2289 - radeonsi/gfx10: simplify some duplicated NGG GS code
2290 - radeonsi/gfx10: fix the vertex order for triangle strips emitted by a
2310 - radeonsi: enable NIR by default and document GL 4.6 support
2311 - radeonsi/gfx10: disable vertex grouping
2312 - radeonsi/gfx10: simplify the tess_turns_off_ngg condition
2313 - radeonsi: don't rely on CLEAR_STATE to set PA_SC_GENERIC_SCISSOR\_\*
2316 - radeonsi: deduplicate ES and GS thread enablement code
2317 - radeonsi: disallow compute-based culling if polygon mode is enabled
2318 - radeonsi: set is_monolithic for VS prologs when the shader is really
2320 - radeonsi: don't wrap the VS prolog in if (ES thread) .. endif
2321 - radeonsi/gfx10: don't insert NGG streamout atomics if they are never
2323 - radeonsi: allow generating VS prologs with 0 inputs
2324 - radeonsi: fix determining whether the VS prolog is needed
2325 - radeonsi: reset more fields in si_llvm_context_set_ir to fix reusing
2327 - radeonsi/gfx10: fix ngg_get_ordered_id
2330 - radeonsi/gfx10: don't declare any LDS for NGG if it's not used
2331 - radeonsi/gfx10: enable NGG passthrough for eligible shaders
2332 - radeonsi/gfx10: improve performance for TES using PrimID but not
2337 - radeonsi: preserve the scanout flag for shared resources on gfx9 and
2339 - radeonsi: ignore PIPE_BIND_SCANOUT for imported textures
2340 - radeonsi: remove the "display_dcc_offset == 0" assertion
2341 - radeonsi: rename SDMA debug flags
2342 - radeonsi: remove broken and unused SI SDMA image copy code
2343 - radeonsi: add AMD_DEBUG=nodmaclear for debugging
2344 - radeonsi: add AMD_DEBUG=nodmacopyimage for debugging
2345 - radeonsi: rename dma_cs -> sdma_cs
2346 - radeonsi: move SI and CIK+ SDMA code into 1 common function for
2348 - radeonsi: disable SDMA on gfx8 to fix corruption on RX 580
2349 - radeonsi: remove TGSI
2356 - radeonsi: fix monolithic pixel shaders with two-sided colors and
2358 - radeonsi: fix context roll tracking in si_emit_shader_vs
2359 - radeonsi: test polygon mode enablement accurately
2360 - radeonsi: determine accurately if line stippling is enabled for
2362 - radeonsi: clean up messy si_emit_rasterizer_prim_state
2365 - ac/gpu_info: add pc_lines and use it in radeonsi
2368 - radeonsi/gfx9: force the micro tile mode for MSAA resolve correctly
2370 - radeonsi: rename desc_list_byte_size -> vb_desc_list_alloc_size
2371 - radeonsi: add si_context::num_vertex_elements
2372 - radeonsi: don't allow draw calls with uninitialized VS inputs
2373 - radeonsi: simplify si_set_vertex_buffers
2374 - ac,radeonsi: increase the maximum number of shader args and return
2376 - radeonsi: put up to 5 VBO descriptors into user SGPRs
2377 - radeonsi: don't enable VBOs in user SGPRs if compute-based culling
2379 - radeonsi: fix assertion and other failures in
2381 - radeonsi: actually enable VBOs in user SGPRs
2382 - radeonsi: don't adjust depth and stencil PS output locations
2383 - radeonsi: rename DBG_NO_TGSI -> DBG_NO_NIR
2384 - radeonsi: remove TGSI from comments
2385 - radeonsi: rename si_shader_info -> si_shader_binary_info
2386 - radeonsi: fork tgsi_shader_info and tgsi_tessctrl_info
2387 - radeonsi: merge si_tessctrl_info into si_shader_info
2388 - radeonsi: clean up si_shader_info
2389 - radeonsi: rename si_compile_tgsi_main -> si_build_main_function
2390 - radeonsi: rename si_shader_create -> si_create_shader_variant for
2392 - radeonsi: fold si_create_function into si_llvm_create_func
2393 - radeonsi: remove always constant ballot_mask_bits from
2395 - radeonsi: move PS LLVM code into si_shader_llvm_ps.c
2396 - radeonsi: separate code computing info for small primitive culling
2398 - radeonsi: make si_insert_input\_\* functions non-static
2399 - radeonsi: move VS_STATE.LS_OUT_PATCH_SIZE a few bits higher to make
2401 - radeonsi/gfx10: separate code for getting edgeflags from the
2403 - radeonsi/gfx10: separate code for determining the number of vertices
2405 - radeonsi: fix si_build_wrapper_function for compute-based primitive
2407 - radeonsi: work around an LLVM crash when using
2409 - radeonsi: move si_insert_input\_\* functions
2410 - radeonsi: move tessellation shader code into si_shader_llvm_tess.c
2411 - radeonsi: remove llvm_type_is_64bit
2412 - radeonsi: move geometry shader code into si_shader_llvm_gs.c
2413 - radeonsi: move code for shader resources into
2415 - radeonsi: remove useless #includes
2416 - radeonsi: merge si_compile_llvm and si_llvm_compile functions
2419 - Revert "radeonsi: unbind image before compute clear"
2420 - radeonsi: clean up how internal compute dispatches are handled
2421 - radeonsi: don't invoke decompression inside internal launch_grid
2422 - radeonsi: fix doubles and int64
2423 - radeonsi: turn an assertion into return in si_nir_store_output_tcs
2426 - radeonsi/gfx10: update comments and remove invalid TODOs
2427 - radeonsi/gfx10: correct VS PrimitiveID implementation for NGG
2428 - radeonsi/gfx10: move s_sendmsg gs_alloc_req to the beginning of
2430 - radeonsi/gfx10: export primitives at the beginning of VS/TES
2431 - radeonsi/gfx10: merge main and pos/param export IF blocks into one if
2433 - radeonsi/gfx10: don't initialize VGPRs not used by NGG passthrough
2434 - radeonsi/gfx10: move GE_PC_ALLOC setting to shader states
2435 - radeonsi/gfx10: implement NGG culling for 4x wave32 subgroups
2437 - radeonsi/gfx10: rewrite late alloc computation
2438 - radeonsi/gfx10: enable GS fast launch for triangles and strips with
2440 - radeonsi: use ctx->ac. for types and integer constants
2441 - radeonsi: move non-LLVM code out of si_shader_llvm.c
2442 - radeonsi: move VS shader code into si_shader_llvm_vs.c
2443 - radeonsi: move si_shader_llvm_build.c content into si_shader_llvm.c
2444 - radeonsi: minor cleanup in si_shader_internal.h
2445 - radeonsi: move si_nir_build_llvm into si_shader_llvm.c
2446 - radeonsi: fold si_shader_context_set_ir into si_build_main_function
2447 - radeonsi: move more LLVM functions into si_shader_llvm.c
2448 - radeonsi: make si_compile_llvm return bool
2449 - radeonsi: make si_compile_shader return bool
2450 - radeonsi: change prototypes of si_is_multi_part_shader &
2452 - radeonsi: separate LLVM compilation from non-LLVM code
2456 - radeonsi: use the live shader cache
2457 - radeonsi: restructure si_shader_cache_load_shader
2458 - radeonsi: print shader cache stats with AMD_DEBUG=cache_stats
2459 - radeonsi: expose shader cache stats to the HUD
2460 - radeonsi: make screen available to shader part compilation
2461 - radeonsi: fix a regression since the addition of si_shader_llvm_vs.c
2465 - radeonsi: don't report that multi-plane formats are supported
2466 - radeonsi: fix the DCC MSAA bug workaround
2467 - radeonsi: don't wait for shader compilation to finish when destroying
2525 - android: radeonsi: fix build error due to wrong u_format.csv file
2528 - android: radeonsi: fix build after vl refactoring (v2)
2532 - android: radeonsi,ac: fix building error due to ac changes
2647 - radeonsi: make si_fence_server_signal flush pipe without work
2662 - radeonsi: tell the shader disk cache what IR is used
2676 - radeonsi: fix shader disk cache key
2677 - radeonsi: enable mesa_glthread for GfxBench
2691 - radeonsi: implement sdma for GFX9
2692 - radeonsi: display cs blit count for AMD_DEBUG=testdma
2693 - radeonsi: use gfx9.surf_offset to compute texture offset
2694 - radeonsi: fix multi plane buffers creation
2695 - radeonsi: dcc dirty flag
2698 - radeonsi: disable dcc for 2x MSAA surface and bpe < 4
2701 - radeonsi: check ctx->sdma_cs before using it
2702 - radeonsi: release saved resources in si_retile_dcc
2703 - radeonsi: release saved resources in si_compute_expand_fmask
2704 - radeonsi: release saved resources in si_compute_clear_render_target
2705 - radeonsi: release saved resources in si_compute_copy_image
2706 - radeonsi: release saved resources in si_compute_clear_12bytes_buffer
2707 - radeonsi: release saved resources in si_compute_do_clear_or_copy
2708 - radeonsi: fix fmask expand compute shader
2709 - radeonsi: make sure fmask expand is done if needed
2710 - radeonsi: unbind image before compute clear
2711 - radeonsi: drop the negation from fmask_is_not_identity
2713 - radeonsi: move AMD_DEBUG tests to AMD_TEST
2715 - radeonsi: stop using the VM_ALWAYS_VALID flag
2716 - radeonsi/ngg: add VGT_FLUSH when enabling fast launch
3262 - radeonsi: use compute shader for clear 12-byte buffer