Lines Matching full:mesa

1 Mesa 20.0.0 Release Notes / 2020-02-19
4 Mesa 20.0.0 is a new development release. People who are concerned with
6 for Mesa 20.0.1.
8 Mesa 20.0.0 implements the OpenGL 4.6 API, but the version reported by
16 Mesa 20.0.0 implements the Vulkan 1.2 API, but the version reported by
25 bb6db3e54b608d2536d4000b3de7dd3ae115fc114e8acbb5afff4b3bbed04b34 mesa-20.0.0.tar.xz
91 - Mesa no longer compiles with GCC 10
110 - Common practice of glGetActiveUniform leads to O(N²) behavior in Mesa
114 - [Bisected] Mesa fails to start alacritty with the wayland backend
131 mesa=8172b1fa03f
157 debug Mesa
174 - ld.lld: error: duplicate symbol (mesa-19.3.0-rc1)
179 - [regression][bdw,gen9,icl][iris] piglit failures on mesa
197 - textureSize(samplerExternalOES, int) missing in desktop mesa 19.1.7
202 preserveDrawingBuffer in three.js WebGLRednerer with mesa 19.2
230 - mesa/main/util: moving gallium u_mm to util, remove main/mm
496 - mesa/st: fix a memory leak in get_version
795 - st/mesa: Handle the rest renderbuffer formats from OSMesa
852 - tgsi/mesa: handle KERNEL case
918 - mesa/main: replace uses of \_mesa_little_endian with preprocessor
919 - mesa/swrast: replace instances of \_mesa_little_endian with
921 - mesa/main: delete now unused \_mesa_little_endian
954 - docs: Update mesa 19.3 release calendar
1009 - mesa/st: Add mapping of MESA_FORMAT_RGB_SNORM16 to gallium.
1014 - mesa: Stop defining a full separate format for RGBA_UINT8.
1015 - mesa/st: Test round-tripping of all compressed formats.
1016 - mesa: Prepare for the MESA_FORMAT\_\* enum to be sparse.
1017 - mesa: Redefine MESA_FORMAT\_\* in terms of PIPE_FORMAT_*.
1018 - mesa/st: Gut most of st_mesa_format_to_pipe_format().
1019 - mesa/st: Make st_pipe_format_to_mesa_format an effective no-op.
1029 - mesa: Move compile of common Mesa core files to a static lib.
1030 - mesa/st: Simplify st_choose_matching_format().
1031 - mesa: Don't put sRGB formats in the array format table.
1032 - mesa/st: Reuse st_choose_matching_format from st_choose_format().
1073 - mesa: Fix detection of invalidating both depth and stencil.
1074 - mesa/st: Deduplicate the NIR uniform lowering code.
1075 - mesa/st: Move the vec4 type size function into core GLSL types.
1076 - mesa/prog: Reuse count_vec4_slots() from ir_to_mesa.
1077 - mesa/st: Move the dword slot counting function to glsl_types as well.
1081 - mesa: Make atomic lowering put atomics above SSBOs.
1107 - mesa/st: Fix compiler warnings from INTEL_shader_integer_functions.
1138 - mesa/imports: let the build system detect strtok_r()
1169 - mesa: avoid returning a value in a void function
1228 - st/mesa: unmap pbo after updating cache
1251 - st/mesa: use uint-samplers for sampling stencil buffers
1256 - mesa/st: use float literals
1281 - st/mesa: use uint-result for sampling stencil buffers
1360 - mesa/st: glsl_to_nir: don't lower atomics to SSBOs if driver supports
1379 - st/mesa: refactor egl image binding a bit
1380 - st/mesa: implement EGLImageTargetTexStorage
1396 - mesa/st: make sure we remove dead IO variables before handing NIR to
1446 - mesa: Silence 'left shift of negative value' warning in BPTC
1448 - mesa: Silence unused parameter warning
1450 - mesa: Extension boilerplate for INTEL_shader_integer_functions2
1867 - st/mesa: don't lower YUV when driver supports it natively
1868 - st/mesa: run st_nir_lower_tex_src_plane for lowered xyuv/ayuv
1933 - mesa: Handle GL_COLOR_INDEX in \_mesa_format_from_format_and_type().
1943 - st/mesa: Add GL_TDFX_texture_compression_FXT1 support
1966 - st/mesa: Allow ASTC5x5 fallbacks separately from other ASTC LDR
1978 - st/mesa: Allocate full miplevels if MaxLevel is explicitly set
2050 - st/mesa: Lower vars to ssa and constant prop before
2089 - android: mesa: Revert "android: mesa: revert "Enable asm
2097 - mesa: check draw buffer completeness on
2102 - mesa: check framebuffer completeness only after state update
2130 - mesa: avoid triggering assert in implementation
2173 - st/mesa: call nir_opt_access only once
2174 - st/mesa: call nir_lower_flrp only once per shader
2186 - mesa: expose SPIR-V extensions in the Compatibility profile too
2192 - st/mesa: fix Sanctuary and Tropics by disabling ARB_gpu_shader5 for
2194 - st/mesa: rename DEBUG_TGSI -> DEBUG_PRINT_IR
2195 - st/mesa: remove \\n being only printed in debug builds after printed
2197 - st/mesa: print TCS/TES/GS/CS TGSI in the right place & keep disk
2199 - st/mesa: add ST_DEBUG=nir to print NIR shaders
2200 - st/mesa: remove unused TGSI-only debug printing functions
2205 - mesa: enable glthread for 7 Days To Die
2206 - st/mesa: rename delete_basic_variant -> delete_common_variant
2207 - st/mesa: decrease the size of st_fp_variant_key from 48 to 40 bytes
2208 - st/mesa: start deduplicating some program code
2209 - st/mesa: initialize affected_states and uniform storage earlier in
2211 - st/mesa: consolidate and simplify code flagging
2213 - st/mesa: trivially merge st_vertex_program into st_common_program
2214 - st/mesa: rename st_common_program to st_program
2215 - st/mesa: cleanups after unification of st_vertex/common program
2216 - st/mesa: rename occurences of stcp to stp to correspond to st_program
2217 - st/mesa: more cleanups after unification of st_vertex/common_program
2218 - st/mesa: subclass st_vertex_program for VP-specific members
2219 - st/mesa: call nir_sweep in st_finalize_nir
2220 - st/mesa: keep serialized NIR instead of nir_shader in st_program
2221 - st/mesa: call nir_serialize only once per shader
2266 - st/mesa: don't serialize all streamout state if there are no SO
2268 - st/mesa: don't use redundant stp->state.ir.nir
2269 - st/mesa: don't call ProgramStringNotify in glsl_to_nir
2270 - st/mesa: propagate gl_PatchVerticesIn from TCS to TES before linking
2272 - st/mesa: simplify looping over linked shaders when linking NIR
2273 - st/mesa: don't use \*\* in the st_nir_link_shaders signature
2274 - st/mesa: add st_variant base class to simplify code for shader
2295 - st/mesa: support UBOs for Selection/Feedback/RasterPos
2296 - st/mesa: save currently bound vertex samplers and sampler views in
2298 - st/mesa: support samplers for Selection/Feedback/RasterPos
2299 - st/mesa: support SSBOs for Selection/Feedback/RasterPos
2300 - st/mesa: support shader images for Selection/Feedback/RasterPos
2301 - st/mesa: use a separate VS variant for the draw module
2302 - st/mesa: remove st_vp_variant::num_inputs
2303 - st/mesa: remove struct st_vp_variant in favor of st_common_variant
2304 - st/mesa: don't generate VS TGSI if NIR is enabled
2305 - draw, st/mesa: generate TGSI for ffvp/ARB_vp if draw lacks LLVM
2306 - st/mesa: release the draw shader properly to fix driver crashes
2481 - Revert "st/mesa: call nir_serialize only once per shader"
2482 - Revert "st/mesa: keep serialized NIR instead of nir_shader in
2489 - mesa/glthread: Implement ARB_multi_bind.
2604 - st/mesa: release tgsi tokens for shader states
2663 - mesa: enable msaa in clear_with_quad if needed
2664 - mesa: pass vao as a function paramter
2665 - mesa: add EXT_dsa glVertexArray\* functions declarations
2666 - mesa: rework \_mesa_lookup_vao_err to allow usage from EXT_dsa
2667 - mesa: add vao/vbo lookup helper for EXT_dsa
2668 - mesa: add EXT_dsa glVertexArray\* functions implementation
2669 - mesa: add gl_vertex_array_object parameter to client state helpers
2670 - mesa: add EXT_dsa glEnableVertexArrayEXT / glDisableVertexArrayEXT
2671 - mesa: add EXT_dsa EnableVertexArrayAttribEXT /
2673 - mesa: extract helper function from \_mesa_GetPointerv
2674 - mesa: add EXT_dsa glGetVertexArray\* 4 functions
2675 - mesa: fix call to \_mesa_lookup_vao_err
2678 - mesa: update features.txt to reflect EXT_dsa status
2679 - mesa: add ARB_framebuffer_no_attachments named functions
2680 - mesa: add ARB_vertex_attrib_64bit VertexArrayVertexAttribLOffsetEXT
2681 - mesa: add ARB_clear_buffer_object named functions
2682 - mesa: add ARB_gpu_shader_fp64 selector-less functions
2683 - mesa: add ARB_instanced_arrays EXT_dsa function
2684 - mesa: add ARB_texture_buffer_range glTextureBufferRangeEXT function
2685 - mesa: implement ARB_texture_storage_multisample + EXT_dsa functions
2686 - mesa: extend vertex_array_attrib_format to support EXT_dsa
2687 - mesa: add ARB_vertex_attrib_binding glVertexArray\* functions
2688 - mesa: add ARB_sparse_buffer NamedBufferPageCommitmentEXT function
2689 - mesa: enable EXT_direct_state_access
2690 - mesa: fix warning in 32 bits build
2696 - st/mesa: add a notify_before_flush callback param to flush
2971 - mesa/st: lower samplers before nir_lower_tex
2982 - mesa/st: random whitespace cleanup
3280 - mesa: allow bit queries for EXT_disjoint_timer_query
3281 - Revert "mesa: allow bit queries for EXT_disjoint_timer_query"
3282 - mesa: allow bit queries for EXT_disjoint_timer_query
3292 - mesa/st/i965: add a ProgramResourceHash for quicker resource lookup
3293 - mesa: create program resource hash in a single place
3322 - mesa: Prevent \_MaxLevel from being less than zero
3329 - mesa: add ARB_shading_language_include stubs
3331 - mesa: add ARB_shading_language_include infrastructure to
3333 - mesa: add helper to validate tokenise shader include path
3334 - mesa: add \_mesa_lookup_shader_include() helper
3335 - mesa: add copy_string() helper
3336 - mesa: add glNamedStringARB() support
3337 - mesa: implement glGetNamedStringARB()
3338 - mesa: make error checking optional in \_mesa_lookup_shader_include()
3339 - mesa: implement glIsNamedStringARB()
3340 - mesa: implement glGetNamedStringivARB()
3341 - mesa: split \_mesa_lookup_shader_include() in two
3342 - mesa: implement glDeleteNamedStringARB()
3349 - mesa: add support cursor support for relative path shader includes
3350 - mesa: add shader include lookup support for relative paths
3351 - mesa: implement glCompileShaderIncludeARB()
3352 - mesa: enable ARB_shading_language_include
3379 - mesa: add new UseNIRGLSLLinker constant
3475 - st/mesa: Don't access members of NULL pointers