Lines Matching full:nv30
58 - nv30: don't leak fragprog consts
59 - nv30: avoid leaking render state and draw shaders
60 - nv30: fix clip plane uploads and enable changes
61 - nv30/draw: avoid leaving stale pointers in draw state
62 - nv30/draw: draw expects constbuf size in bytes, not vec4 units
65 - nv30/draw: fix indexed draws with swtnl path and a resource index
67 - nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM
68 - nv30/draw: allocate vertex buffers in gart
69 - nv30/draw: switch varying hookup logic to know about texcoords
70 - nv30: falling back to draw path for edgeflag does no good
71 - nv30: avoid doing extra work on clear and hitting unexpected states