Lines Matching full:maximum
32 * ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
41 * ``PIPE_CAP_MAX_TEXTURE_2D_SIZE``: The maximum size of 2D (and 1D) textures.
42 * ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
44 * ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
52 * ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
55 PRIMITIVE_RESTART where the restart index is always the fixed maximum
63 * ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
204 * ``PIPE_CAP_MAX_TEXEL_BUFFER_ELEMENTS_UINT``: The maximum accessible number of
206 integer with the maximum of 4G - 1.
207 * ``PIPE_CAP_MAX_VIEWPORTS``: The maximum number of viewports (and scissors
219 * ``PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES``: The maximum number of vertices
221 * ``PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS``: The maximum number of
238 * ``PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET``: The maximum offset that can be used
247 * ``PIPE_CAP_MAX_VERTEX_STREAMS``: The maximum number of vertex streams
275 * ``PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE``: The maximum supported vertex stride.
342 alignment for pipe_shader_buffer::buffer_offset, in bytes. Maximum
367 supports. N.B., The maximum number of layers supported for rasterizing a
387 * ``PIPE_CAP_MAX_WINDOW_RECTANGLES``: The maximum number of window rectangles
515 * ``PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS``: The maximum
520 * ``PIPE_CAP_MAX_GS_INVOCATIONS``: Maximum supported value of
522 * ``PIPE_CAP_MAX_SHADER_BUFFER_SIZE_UINT``: Maximum supported size for binding
523 with set_shader_buffers. This is unsigned integer with the maximum of 4GB - 1.
524 * ``PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS``: Maximum total number of shader
527 * ``PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS``: Maximum total number of atomic
529 * ``PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS``: Maximum total number of
532 * ``PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET``: Maximum recommend memory size
535 * ``PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET``: The maximum supported value for
546 * ``PIPE_CAP_MAX_VARYINGS``: The maximum number of fragment shader
571 maximum, exchange and compare-and-swap support to buffer and shared variables.
622 * ``PIPE_CAP_MAX_TEXTURE_MB``: Maximum texture size in MB (default is 1024)
635 * ``PIPE_CAP_MAX_SPARSE_TEXTURE_SIZE``: Maximum 1D/2D/rectangle texture image dimension for a spars…
636 * ``PIPE_CAP_MAX_SPARSE_3D_TEXTURE_SIZE``: Maximum 3D texture image dimension for a sparse texture.
637 * ``PIPE_CAP_MAX_SPARSE_ARRAY_TEXTURE_LAYERS``: Maximum number of layers in a sparse array texture.
642 …MAX_CONSTANT_BUFFER_SIZE_UINT``: Maximum bound constant buffer size in bytes. This is unsigned int…
669 * ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
670 * ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
674 * ``PIPE_CAPF_MAX_POINT_SIZE``: The maximum width and height of a point.
675 * ``PIPE_CAPF_MAX_POINT_SIZE_AA``: The maximum width and height of a smoothed point.
677 * ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
679 * ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
683 * ``PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE``: The maximum conservative rasterization
697 * ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions.
698 * ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
699 * ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
700 * ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
701 * ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
702 * ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
703 * ``PIPE_SHADER_CAP_MAX_OUTPUTS``: The maximum number of output registers.
705 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE``: The maximum size of constant buffer 0 in bytes.
706 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
720 * ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers.
748 * ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: The maximum number of texture
750 * ``PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS``: The maximum number of texture
754 * ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``: Maximum number of memory buffers
760 * ``PIPE_SHADER_CAP_MAX_SHADER_IMAGES``: Maximum number of image units.
781 * ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
783 * ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
785 * ``PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK``: Maximum number of threads that
790 * ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
792 * ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
794 * ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
796 * ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
798 * ``PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE``: Maximum size of a memory object
800 * ``PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY``: Maximum frequency of the GPU
802 * ``PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS``: Maximum number of compute units
815 * ``PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK``: Maximum variable number
953 the maximum allowed legal value is 32.