Lines Matching full:continuous
252 <h3>Continuous and Discontinuous Media</h3>
254 <p>Ogg streams belong to one of two categories, "Continuous" streams and
257 <p>A stream that provides a gapless, time-continuous media type with a
258 fine-grained timebase is considered to be 'Continuous'. A continuous
259 stream should never be starved of data. Examples of continuous data
269 possible to design captions as a continuous stream type, it's most
273 <p>The fundamental reason for distinction between continuous and
278 <p>A continuous stream is, by definition, gapless. Ogg buffering is based
279 on the simple premise of never allowing an active continuous stream
281 continuous streams in a physical stream have data ready and no further.
288 stream when continuous streams are handled properly.
292 much data as is necessary to keep all continuous stream types gapless
294 continuous data. Buffering is implicitly optimal for the given
455 <h3>Continuous and discontinuous streams</h3>
458 continuous- or discontinuous-time. Most codecs treat all streams they
459 use as either inherently continuous- or discontinuous-time, although
463 <p>Continuous-time pages are stamped by end-time, discontinuous pages
466 Both continuous and discontinuous logical streams are used to seek
467 within a physical stream, however only continuous streams are used to
470 buffering the continuous streams. See 'Examples' for an illustration
530 continuous- or discontinuous-time stream. The initial header must fit