Lines Matching defs:VAlign
72 const uint32_t VAlign[TEST_BPP_MAX] = {256, 128, 128, 64, 64}; in TEST_F() local
255 const uint32_t VAlign[TEST_BPP_MAX] = {64, 32, 32, 16, 16}; in TEST_F() local
434 const uint32_t VAlign = {4}; in TEST_F() local
605 const uint32_t VAlign = {4}; in TEST_F() local
883 const uint32_t VAlign = 4; in TEST_F() local
1091 …const uint32_t VAlign[5][TEST_BPP_MAX] = {{0}, {0}, {0}, {256, 128, 128, 64, 64}, {64, 32, 32, 16,… in TEST_F() local
1265 const uint32_t VAlign[TEST_BPP_MAX] = {32, 32, 32, 16, 16}; in TEST_F() local
1495 const uint32_t VAlign[TEST_BPP_MAX] = {16, 16, 16, 8, 8}; in TEST_F() local
1740 const uint32_t VAlign = {4}; in TEST_F() local
1958 const uint32_t VAlign[TEST_BPP_MAX] = {64, 32, 32, 16, 16}; in TEST_F() local
2208 uint32_t VAlign = 4; in TEST_F() local
2387 uint32_t VAlign = 4; // 8; Need to debug why driver uses VAlign/2 in TEST_F() local
2526 const uint32_t VAlign = {8}; in TEST_F() local
2682 const uint32_t VAlign[TEST_BPP_MAX] = {64, 32, 32, 16, 16}; in TEST_F() local
2856 uint32_t HAlign, VAlign, TileDimX, TileDimY, MCSHAlign, MCSVAlign, TileSize; in TEST_F() local