Lines Matching defs:FeatureProbabilities

216     struct FeatureProbabilities  struct in deqp::gls::LongStressCase
218 float rebuildProgram; //!< Rebuild program, with variable name-mangling.
219 …oat reuploadTexture; //!< Reupload texture, even if it already exists and has been uploaded.
220 …loat reuploadBuffer; //!< Reupload buffer, even if it already exists and has been uploaded.
221 …oat reuploadWithTexImage; //!< Use glTexImage*() when re-uploading texture, not glTexSubImage*().
222 …at reuploadWithBufferData; //!< Use glBufferData() when re-uploading buffer, not glBufferSubData().
223 … float deleteTexture; //!< Delete texture at end of iteration, even if we could re-use it.
224 … float deleteBuffer; //!< Delete buffer at end of iteration, even if we could re-use it.
226 …xtureMemoryUsage; //!< Don't re-use a texture, and don't delete it until given memory limit is hit.
228 …BufferMemoryUsage; //!< Don't re-use a buffer, and don't delete it until given memory limit is hit.
230 …tributeData; //!< Use client memory for vertex attribute data when drawing (instead of GL buffers).
231 …entMemoryIndexData; //!< Use client memory for vertex indices when drawing (instead of GL buffers).
233 …random target when setting buffer data (i.e. not necessarily the one it'll be ultimately bound to).
235 …m buffer usage parameter with glBufferData(), instead of the ones specified as params for the case.
236 float useDrawArrays; //!< Use glDrawArrays() instead of glDrawElements().
237 float separateAttributeBuffers; //!< Give each vertex attribute its own buffer.
240 FeatureProbabilities &pRebuildProgram(const float prob) in pRebuildProgram()
245 FeatureProbabilities &pReuploadTexture(const float prob) in pReuploadTexture()
250 FeatureProbabilities &pReuploadBuffer(const float prob) in pReuploadBuffer()
255 FeatureProbabilities &pReuploadWithTexImage(const float prob) in pReuploadWithTexImage()
260 FeatureProbabilities &pReuploadWithBufferData(const float prob) in pReuploadWithBufferData()
265 FeatureProbabilities &pDeleteTexture(const float prob) in pDeleteTexture()
270 FeatureProbabilities &pDeleteBuffer(const float prob) in pDeleteBuffer()
275 FeatureProbabilities &pWastefulTextureMemoryUsage(const float prob) in pWastefulTextureMemoryUsage()
280 FeatureProbabilities &pWastefulBufferMemoryUsage(const float prob) in pWastefulBufferMemoryUsage()
285 FeatureProbabilities &pClientMemoryAttributeData(const float prob) in pClientMemoryAttributeData()
290 FeatureProbabilities &pClientMemoryIndexData(const float prob) in pClientMemoryIndexData()
295 FeatureProbabilities &pRandomBufferUploadTarget(const float prob) in pRandomBufferUploadTarget()
300 FeatureProbabilities &pRandomBufferUsage(const float prob) in pRandomBufferUsage()
305 FeatureProbabilities &pUseDrawArrays(const float prob) in pUseDrawArrays()
310 FeatureProbabilities &pSeparateAttribBuffers(const float prob) in pSeparateAttribBuffers()
316 FeatureProbabilities(void) in FeatureProbabilities() argument