Lines Matching +defs:val +defs:max
286 inline static void alignmentSafeAssignment(char *dst, T val) in alignmentSafeAssignment()
1032 inline GLValue::Float getRandom(deRandom &rnd, GLValue::Float min, GLValue::Float max) in getRandom()
1041 inline GLValue::Double getRandom(deRandom &rnd, GLValue::Double min, GLValue::Double max) in getRandom()
1050 inline GLValue::Short getRandom(deRandom &rnd, GLValue::Short min, GLValue::Short max) in getRandom()
1060 inline GLValue::Ushort getRandom(deRandom &rnd, GLValue::Ushort min, GLValue::Ushort max) in getRandom()
1070 inline GLValue::Byte getRandom(deRandom &rnd, GLValue::Byte min, GLValue::Byte max) in getRandom()
1080 inline GLValue::Ubyte getRandom(deRandom &rnd, GLValue::Ubyte min, GLValue::Ubyte max) in getRandom()
1090 inline GLValue::Fixed getRandom(deRandom &rnd, GLValue::Fixed min, GLValue::Fixed max) in getRandom()
1100 inline GLValue::Half getRandom(deRandom &rnd, GLValue::Half min, GLValue::Half max) in getRandom()
1112 inline GLValue::Int getRandom(deRandom &rnd, GLValue::Int min, GLValue::Int max) in getRandom()
1122 inline GLValue::Uint getRandom(deRandom &rnd, GLValue::Uint min, GLValue::Uint max) in getRandom()
1199 inline GLValue::Fixed abs(GLValue::Fixed val) in abs()
1205 inline GLValue::Ubyte abs(GLValue::Ubyte val) in abs()
1211 inline GLValue::Byte abs(GLValue::Byte val) in abs()
1217 inline GLValue::Ushort abs(GLValue::Ushort val) in abs()
1223 inline GLValue::Short abs(GLValue::Short val) in abs()
1229 inline GLValue::Float abs(GLValue::Float val) in abs()
1235 inline GLValue::Double abs(GLValue::Double val) in abs()
1241 inline GLValue::Uint abs(GLValue::Uint val) in abs()
1247 inline GLValue::Int abs(GLValue::Int val) in abs()
1253 inline GLValue::Half abs(GLValue::Half val) in abs()
2027 … const GLType max = extractGLValue<GLType>(GLValue::getMaxValue(GLValueTypeTraits<GLType>::Type)); in createBasicArray() local
2105 int min, int max, int indexBase) in generateIndices()
2132 char *RandomArrayGenerator::createIndices(int seed, int elementCount, int offset, int min, int max,… in createIndices()
4335 const float max = GLValue::getMaxValue(attribSpec.inputType).toFloat(); in getCoordScale() local
4379 const float max = GLValue::getMaxValue(attribSpec.inputType).toFloat(); in getColorScale() local