Lines Matching refs:Vertex2DArrayTextureCase

1307 class Vertex2DArrayTextureCase : public TestCase  class
1310Vertex2DArrayTextureCase(Context &testCtx, const char *name, const char *desc, uint32_t minFilter,
1312 ~Vertex2DArrayTextureCase(void);
1321 Vertex2DArrayTextureCase(const Vertex2DArrayTextureCase &other);
1322 Vertex2DArrayTextureCase &operator=(const Vertex2DArrayTextureCase &other);
1339 Vertex2DArrayTextureCase::Vertex2DArrayTextureCase(Context &testCtx, const char *name, const char *… in Vertex2DArrayTextureCase() function in deqp::gles3::Functional::Vertex2DArrayTextureCase
1353 Vertex2DArrayTextureCase::~Vertex2DArrayTextureCase(void) in ~Vertex2DArrayTextureCase()
1355 Vertex2DArrayTextureCase::deinit(); in ~Vertex2DArrayTextureCase()
1358 void Vertex2DArrayTextureCase::init(void) in init()
1454 Vertex2DArrayTextureCase::deinit(); in init()
1459 void Vertex2DArrayTextureCase::deinit(void) in deinit()
1471 float Vertex2DArrayTextureCase::calculateLod(const Mat3 &transf, const Vec2 &dstSize, int textureNd… in calculateLod()
1491 Vertex2DArrayTextureCase::IterateResult Vertex2DArrayTextureCase::iterate(void) in iterate()
1576 void Vertex2DArrayTextureCase::setupShaderInputs(int textureNdx, float lod, const Grid &grid) const in setupShaderInputs()
1623 void Vertex2DArrayTextureCase::renderCell(int textureNdx, float lod, const Grid &grid) const in renderCell()
1630 void Vertex2DArrayTextureCase::computeReferenceCell(int textureNdx, float lod, const Grid &grid, tc… in computeReferenceCell()
2088 filteringGroup2DArray->addChild(new Vertex2DArrayTextureCase( in init()
2097 … new Vertex2DArrayTextureCase(m_context, name.c_str(), "", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, in init()