Lines Matching refs:computeLodFromGrad2D
215 inline float computeLodFromGrad2D(const gls::ShaderEvalContext &c) in computeLodFromGrad2D() function
600 c.color = texture2D(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c)) * p.scale + p.bias; in evalTexture2DGrad()
617 … c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c)); in evalTexture2DShadowGrad()
631 …c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c), p.offset.swizzle(0… in evalTexture2DGradOffset()
649 …olor.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c), in evalTexture2DShadowGradOffset()
661 computeLodFromGrad2D(c)); in evalTexture2DShadowProjGrad()
666 … c.in[0].y() / c.in[0].w(), computeLodFromGrad2D(c), p.offset.swizzle(0, 1)); in evalTexture2DShadowProjGradOffset()
672 …texture2D(c, c.in[0].x() / c.in[0].z(), c.in[0].y() / c.in[0].z(), computeLodFromGrad2D(c)) * p.sc… in evalTexture2DProjGrad3()
677 …texture2D(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), computeLodFromGrad2D(c)) * p.sc… in evalTexture2DProjGrad()
689 …= texture2DOffset(c, c.in[0].x() / c.in[0].z(), c.in[0].y() / c.in[0].z(), computeLodFromGrad2D(c), in evalTexture2DProjGrad3Offset()
696 …= texture2DOffset(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), computeLodFromGrad2D(c), in evalTexture2DProjGradOffset()