Lines Matching defs:precision
121 inline bool supportsSignedZero(glu::Precision precision) in supportsSignedZero()
148 static int getMinMantissaBits(glu::Precision precision) in getMinMantissaBits()
405 static std::string getCommonFuncCaseName(glu::DataType baseType, glu::Precision precision, glu::Sha… in getCommonFuncCaseName()
413 …AbsCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shader… in AbsCase()
433 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
447 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
493 …SignCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shade… in SignCase()
514 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
539 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
597 …RoundEvenCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType … in RoundEvenCase()
616 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
648 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
712 …ModfCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shade… in ModfCase()
732 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
741 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
779 …IsnanCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in IsnanCase()
797 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
820 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
861 …IsinfCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in IsinfCase()
879 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
902 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
943 FloatBitsToUintIntCase(Context &context, glu::DataType baseType, glu::Precision precision, in FloatBitsToUintIntCase()
967 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
976 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1004 …FloatBitsToIntCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::Shader… in FloatBitsToIntCase()
1013 …FloatBitsToUintCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::Shade… in FloatBitsToUintCase()
1074 …FloorCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in FloorCase()
1093 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1110 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1173 …TruncCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in TruncCase()
1192 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1220 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1285 …RoundCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in RoundCase()
1304 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1336 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1420 …CeilCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shade… in CeilCase()
1439 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1457 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1528 …FractCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in FractCase()
1547 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1579 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local