Lines Matching +defs:access +defs:map
291 ConstPixelBufferAccess getSubregion(const ConstPixelBufferAccess &access, int x, int y, int z, int … in getSubregion()
320 PixelBufferAccess getSubregion(const PixelBufferAccess &access, int x, int y, int z, int width, int… in getSubregion()
346 PixelBufferAccess getSubregion(const PixelBufferAccess &access, int x, int y, int width, int height) in getSubregion()
360 ConstPixelBufferAccess getSubregion(const ConstPixelBufferAccess &access, int x, int y, int width, … in getSubregion()
370 PixelBufferAccess flipYAccess(const PixelBufferAccess &access) in flipYAccess()
385 ConstPixelBufferAccess flipYAccess(const ConstPixelBufferAccess &access) in flipYAccess()
556 const TextureSwizzle::Channel *map = getChannelReadSwizzle(format.order).components; in getTextureFormatInfo() local
761 const TextureSwizzle::Channel *map = getChannelReadSwizzle(format.order).components; in getTextureFormatBitDepth() local
841 const TextureSwizzle::Channel *map = getChannelReadSwizzle(format.order).components; in getTextureFormatMantissaBitDepth() local
854 const TextureSwizzle::Channel *const map = getChannelReadSwizzle(format.order).components; in getTextureFormatChannelMask() local
908 void clear(const PixelBufferAccess &access, const Vec4 &color) in clear()
939 void clear(const PixelBufferAccess &access, const IVec4 &color) in clear()
970 void clear(const PixelBufferAccess &access, const UVec4 &color) in clear()
975 void clearDepth(const PixelBufferAccess &access, float depth) in clearDepth()
982 void clearStencil(const PixelBufferAccess &access, int stencil) in clearStencil()
996 static void fillWithComponentGradients1D(const PixelBufferAccess &access, const Vec4 &minVal, const… in fillWithComponentGradients1D()
1013 static void fillWithComponentGradients2D(const PixelBufferAccess &access, const Vec4 &minVal, const… in fillWithComponentGradients2D()
1109 void fillWithComponentGradientsStyled(const PixelBufferAccess &access, const Vec4 &minVal, const Ve… in fillWithComponentGradientsStyled()
1140 void fillWithComponentGradients(const PixelBufferAccess &access, const Vec4 &minVal, const Vec4 &ma… in fillWithComponentGradients()
1145 void fillWithComponentGradients2(const PixelBufferAccess &access, const Vec4 &minVal, const Vec4 &m… in fillWithComponentGradients2()
1150 void fillWithComponentGradients3(const PixelBufferAccess &access, const Vec4 &minVal, const Vec4 &m… in fillWithComponentGradients3()
1155 static void fillWithGrid1D(const PixelBufferAccess &access, int cellSize, const Vec4 &colorA, const… in fillWithGrid1D()
1168 static void fillWithGrid2D(const PixelBufferAccess &access, int cellSize, const Vec4 &colorA, const… in fillWithGrid2D()
1185 static void fillWithGrid3D(const PixelBufferAccess &access, int cellSize, const Vec4 &colorA, const… in fillWithGrid3D()
1206 void fillWithGrid(const PixelBufferAccess &access, int cellSize, const Vec4 &colorA, const Vec4 &co… in fillWithGrid()
1235 void fillWithRepeatableGradient(const PixelBufferAccess &access, const Vec4 &colorA, const Vec4 &co… in fillWithRepeatableGradient()
1426 void estimatePixelValueRange(const ConstPixelBufferAccess &access, Vec4 &minVal, Vec4 &maxVal) in estimatePixelValueRange()
1473 void computePixelScaleBias(const ConstPixelBufferAccess &access, Vec4 &scale, Vec4 &bias) in computePixelScaleBias()
1971 const TextureSwizzle::Channel map = channelMap[c]; in getTextureBorderColorFloat() local
2005 const TextureSwizzle::Channel map = channelMap[c]; in getTextureBorderColorInt() local
2034 const TextureSwizzle::Channel map = channelMap[c]; in getTextureBorderColorUint() local