Lines Matching defs:sampler

2367 static inline Vec4 lookupBorder(const tcu::TextureFormat &format, const tcu::Sampler &sampler)  in lookupBorder()
2434 static Vec4 sampleNearest1D(const ConstPixelBufferAccess &access, const Sampler &sampler, float u, … in sampleNearest1D()
2449 static Vec4 sampleNearest2D(const ConstPixelBufferAccess &access, const Sampler &sampler, float u, … in sampleNearest2D()
2469 static Vec4 sampleNearest3D(const ConstPixelBufferAccess &access, const Sampler &sampler, float u, … in sampleNearest3D()
2493 static Vec4 sampleLinear1D(const ConstPixelBufferAccess &access, const Sampler &sampler, float u, c… in sampleLinear1D()
2516 static Vec4 sampleCubic1D(const ConstPixelBufferAccess &access, const Sampler &sampler, float u, co… in sampleCubic1D()
2552 static Vec4 sampleLinear2D(const ConstPixelBufferAccess &access, const Sampler &sampler, float u, f… in sampleLinear2D()
2590 static Vec4 sampleCubic2D(const ConstPixelBufferAccess &access, const Sampler &sampler, float u, fl… in sampleCubic2D()
2641 static float sampleLinear1DCompare(const ConstPixelBufferAccess &access, const Sampler &sampler, fl… in sampleLinear1DCompare()
2669 static float sampleLinear2DCompare(const ConstPixelBufferAccess &access, const Sampler &sampler, fl… in sampleLinear2DCompare()
2713 static Vec4 sampleLinear3D(const ConstPixelBufferAccess &access, const Sampler &sampler, float u, f… in sampleLinear3D()
2770 static Vec4 sampleCubic3D(const ConstPixelBufferAccess &access, const Sampler &sampler, float u, fl… in sampleCubic3D()
2835 Vec4 ConstPixelBufferAccess::sample1D(const Sampler &sampler, Sampler::FilterMode filter, float s, … in sample1D() argument
2843 Vec4 ConstPixelBufferAccess::sample2D(const Sampler &sampler, Sampler::FilterMode filter, float s, … in sample2D()
2852 Vec4 ConstPixelBufferAccess::sample3D(const Sampler &sampler, Sampler::FilterMode filter, float s, … in sample3D()
2858 Vec4 ConstPixelBufferAccess::sample1DOffset(const Sampler &sampler, Sampler::FilterMode filter, flo… in sample1DOffset()
2885 Vec4 ConstPixelBufferAccess::sample2DOffset(const Sampler &sampler, Sampler::FilterMode filter, flo… in sample2DOffset()
2916 Vec4 ConstPixelBufferAccess::sample3DOffset(const Sampler &sampler, Sampler::FilterMode filter, flo… in sample3DOffset()
2945 float ConstPixelBufferAccess::sample1DCompare(const Sampler &sampler, Sampler::FilterMode filter, f… in sample1DCompare()
2974 float ConstPixelBufferAccess::sample2DCompare(const Sampler &sampler, Sampler::FilterMode filter, f… in sample2DCompare()
3039 Vec4 sampleLevelArray1D(const ConstPixelBufferAccess *levels, int numLevels, const Sampler &sampler in sampleLevelArray1D()
3046 Vec4 sampleLevelArray2D(const ConstPixelBufferAccess *levels, int numLevels, const Sampler &sampler in sampleLevelArray2D()
3053 Vec4 sampleLevelArray3D(const ConstPixelBufferAccess *levels, int numLevels, const Sampler &sampler in sampleLevelArray3D()
3059 …Array1DOffset(const ConstPixelBufferAccess *levels, int numLevels, const Sampler &sampler, float s, in sampleLevelArray1DOffset()
3104 …Array2DOffset(const ConstPixelBufferAccess *levels, int numLevels, const Sampler &sampler, float s, in sampleLevelArray2DOffset()
3219 …Array3DOffset(const ConstPixelBufferAccess *levels, int numLevels, const Sampler &sampler, float s, in sampleLevelArray3DOffset()
3297 …ay1DCompare(const ConstPixelBufferAccess *levels, int numLevels, const Sampler &sampler, float ref, in sampleLevelArray1DCompare()
3342 …ay2DCompare(const ConstPixelBufferAccess *levels, int numLevels, const Sampler &sampler, float ref, in sampleLevelArray2DCompare()
3387 static Vec4 fetchGatherArray2DOffsets(const ConstPixelBufferAccess &src, const Sampler &sampler, fl… in fetchGatherArray2DOffsets()
3418 Vec4 gatherArray2DOffsets(const ConstPixelBufferAccess &src, const Sampler &sampler, float s, float… in gatherArray2DOffsets()
3427 Vec4 gatherArray2DOffsetsCompare(const ConstPixelBufferAccess &src, const Sampler &sampler, float r… in gatherArray2DOffsetsCompare()
3444 …ampleCubeSeamlessNearest(const ConstPixelBufferAccess &faceAccess, const Sampler &sampler, float s, in sampleCubeSeamlessNearest()
3687 const Sampler &sampler, float s, float t, int depth) in sampleCubeSeamlessLinear()
3717 … CubeFace face, const Sampler &sampler, float s, float t, int depth, float lod, in sampleLevelArrayCubeSeamless()
3851 … sampleCubeSeamlessNearestCompare(const ConstPixelBufferAccess &faceAccess, const Sampler &sampler, in sampleCubeSeamlessNearestCompare()
3861 … CubeFace baseFace, const Sampler &sampler, float ref, float s, float t) in sampleCubeSeamlessLinearCompare()
3937 … int numLevels, CubeFace face, const Sampler &sampler, float ref, in sampleLevelArrayCubeSeamlessCompare()
4033 const Sampler &sampler, float s, float t, float lod) in sampleCubeArraySeamless()
4118 … CubeFace face, const Sampler &sampler, float ref, float s, float t, in sampleCubeArraySeamlessCompare()
4415 tcu::Vec4 TextureCubeView::sample(const Sampler &sampler, float s, float t, float r, float lod) con… in sample() argument
4429 float TextureCubeView::sampleCompare(const Sampler &sampler, float ref, float s, float t, float r, … in sampleCompare() argument
4443 Vec4 TextureCubeView::gather(const Sampler &sampler, float s, float t, float r, int componentNdx) c… in gather() argument
4474 Vec4 TextureCubeView::gatherCompare(const Sampler &sampler, float ref, float s, float t, float r) c… in gatherCompare() argument
4610 Vec4 Texture1DArrayView::sample(const Sampler &sampler, float s, float t, float lod) const in sample() argument
4615 Vec4 Texture1DArrayView::sampleOffset(const Sampler &sampler, float s, float t, float lod, int32_t … in sampleOffset() argument
4620 float Texture1DArrayView::sampleCompare(const Sampler &sampler, float ref, float s, float t, float … in sampleCompare() argument
4625 float Texture1DArrayView::sampleCompareOffset(const Sampler &sampler, float ref, float s, float t, … in sampleCompareOffset()
4646 Vec4 Texture2DArrayView::sample(const Sampler &sampler, float s, float t, float r, float lod) const in sample() argument
4651 float Texture2DArrayView::sampleCompare(const Sampler &sampler, float ref, float s, float t, float … in sampleCompare() argument
4656 Vec4 Texture2DArrayView::sampleOffset(const Sampler &sampler, float s, float t, float r, float lod, in sampleOffset()
4663 float Texture2DArrayView::sampleCompareOffset(const Sampler &sampler, float ref, float s, float t, … in sampleCompareOffset()
4670 Vec4 Texture2DArrayView::gatherOffsets(const Sampler &sampler, float s, float t, float r, int compo… in gatherOffsets()
4676 Vec4 Texture2DArrayView::gatherOffsetsCompare(const Sampler &sampler, float ref, float s, float t, … in gatherOffsetsCompare()
4854 tcu::Vec4 TextureCubeArrayView::sample(const Sampler &sampler, float s, float t, float r, float q, … in sample() argument
4868 float TextureCubeArrayView::sampleCompare(const Sampler &sampler, float ref, float s, float t, floa… in sampleCompare()