Lines Matching defs:numLevels
3039 Vec4 sampleLevelArray1D(const ConstPixelBufferAccess *levels, int numLevels, const Sampler &sampler… in sampleLevelArray1D()
3046 Vec4 sampleLevelArray2D(const ConstPixelBufferAccess *levels, int numLevels, const Sampler &sampler… in sampleLevelArray2D()
3053 Vec4 sampleLevelArray3D(const ConstPixelBufferAccess *levels, int numLevels, const Sampler &sampler… in sampleLevelArray3D()
3059 Vec4 sampleLevelArray1DOffset(const ConstPixelBufferAccess *levels, int numLevels, const Sampler &s… in sampleLevelArray1DOffset()
3104 Vec4 sampleLevelArray2DOffset(const ConstPixelBufferAccess *levels, int numLevels, const Sampler &s… in sampleLevelArray2DOffset()
3219 Vec4 sampleLevelArray3DOffset(const ConstPixelBufferAccess *levels, int numLevels, const Sampler &s… in sampleLevelArray3DOffset()
3297 float sampleLevelArray1DCompare(const ConstPixelBufferAccess *levels, int numLevels, const Sampler … in sampleLevelArray1DCompare()
3342 float sampleLevelArray2DCompare(const ConstPixelBufferAccess *levels, int numLevels, const Sampler … in sampleLevelArray2DCompare()
3716 …eLevelArrayCubeSeamless(const ConstPixelBufferAccess *const (&faces)[CUBEFACE_LAST], int numLevels, in sampleLevelArrayCubeSeamless()
3937 … int numLevels, CubeFace face, const Sampler &sampler, float ref, in sampleLevelArrayCubeSeamlessCompare()
4032 static Vec4 sampleCubeArraySeamless(const ConstPixelBufferAccess *const levels, int numLevels, int … in sampleCubeArraySeamless()
4117 …ampleCubeArraySeamlessCompare(const ConstPixelBufferAccess *const levels, int numLevels, int slice, in sampleCubeArraySeamlessCompare()
4225 TextureLevelPyramid::TextureLevelPyramid(const TextureFormat &format, int numLevels) in TextureLevelPyramid()
4405 TextureCubeView::TextureCubeView(int numLevels, const ConstPixelBufferAccess *const (&levels)[CUBEF… in TextureCubeView()
4497 const int numLevels = computeMipPyramidLevels(m_size); in TextureCube() local
4512 const int numLevels = computeMipPyramidLevels(m_size); in TextureCube() local
4542 const int numLevels = computeMipPyramidLevels(other.m_size); in operator =() local
4597 Texture1DArrayView::Texture1DArrayView(int numLevels, const ConstPixelBufferAccess *levels, bool es… in Texture1DArrayView()
4633 Texture2DArrayView::Texture2DArrayView(int numLevels, const ConstPixelBufferAccess *levels, bool es… in Texture2DArrayView()
4778 Texture3DView::Texture3DView(int numLevels, const ConstPixelBufferAccess *levels, bool es2, in Texture3DView()
4839 TextureCubeArrayView::TextureCubeArrayView(int numLevels, const ConstPixelBufferAccess *levels, boo… in TextureCubeArrayView()