Lines Matching full:entrypoint
19 angle::EntryPoint entryPoint, in ValidateDrawArrays() argument
24 return ValidateDrawArraysCommon(context, entryPoint, mode, first, count, 1); in ValidateDrawArrays()
28 angle::EntryPoint entryPoint, in ValidateUniform2f() argument
33 return ValidateUniform(context, entryPoint, GL_FLOAT_VEC2, location, 1); in ValidateUniform2f()
37 angle::EntryPoint entryPoint, in ValidateBindBuffer() argument
58 angle::EntryPoint entryPoint, in ValidateDrawElements() argument
64 return ValidateDrawElementsCommon(context, entryPoint, mode, count, type, indices, 1); in ValidateDrawElements()
68 angle::EntryPoint entryPoint, in ValidateVertexAttribPointer() argument
76 if (!ValidateFloatVertexFormat(context, entryPoint, index, size, type)) in ValidateVertexAttribPointer()
126 if (!ValidateWebGLVertexAttribPointer(context, entryPoint, type, normalized, stride, ptr, in ValidateVertexAttribPointer()
137 angle::EntryPoint entryPoint,
141 angle::EntryPoint entryPoint, in ValidateBindTexture() argument
147 RecordBindTextureTypeError(context, entryPoint, target); in ValidateBindTexture()
178 angle::EntryPoint entryPoint,
196 angle::EntryPoint entryPoint,
205 angle::EntryPoint entryPoint,
210 bool ValidatePopDebugGroupBase(const Context *context, angle::EntryPoint entryPoint);
214 angle::EntryPoint entryPoint,
222 angle::EntryPoint entryPoint,
231 angle::EntryPoint entryPoint,
238 angle::EntryPoint entryPoint,