Lines Matching refs:programExecutable

132         const SharedProgramExecutable &programExecutable = getShaderProgramExecutable(shaderType);  in updateExecutableTextures()  local
133 ASSERT(programExecutable); in updateExecutableTextures()
135 programExecutable->getActiveSamplersMask()); in updateExecutableTextures()
137 programExecutable->getActiveImagesMask()); in updateExecutableTextures()
139 mExecutable->updateActiveSamplers(*programExecutable); in updateExecutableTextures()
148 const SharedProgramExecutable &programExecutable = getShaderProgramExecutable(shaderType); in updateExecutableSpecConstUsageBits() local
149 ASSERT(programExecutable); in updateExecutableSpecConstUsageBits()
150 specConstUsageBits |= programExecutable->getSpecConstUsageBits(); in updateExecutableSpecConstUsageBits()
343 const SharedProgramExecutable &programExecutable = getShaderProgramExecutable(shaderType); in updateShaderStorageBlocks() local
344 if (programExecutable && !handledStages.test(shaderType)) in updateShaderStorageBlocks()
347 handledStages |= programExecutable->getLinkedShaderStages(); in updateShaderStorageBlocks()
349 for (const InterfaceBlock &block : programExecutable->getShaderStorageBlocks()) in updateShaderStorageBlocks()
368 const SharedProgramExecutable &programExecutable = getShaderProgramExecutable(shaderType); in updateImageBindings() local
369 if (programExecutable && !handledStages.test(shaderType)) in updateImageBindings()
372 handledStages |= programExecutable->getLinkedShaderStages(); in updateImageBindings()
374 for (const ImageBinding &imageBinding : *programExecutable->getImageBindings()) in updateImageBindings()
379 mState.mExecutable->updateActiveImages(*programExecutable); in updateImageBindings()
451 const SharedProgramExecutable &programExecutable = getShaderProgramExecutable(shaderType); in updateLinkedVaryings() local
452 if (programExecutable) in updateLinkedVaryings()
455 programExecutable->getLinkedOutputVaryings(shaderType); in updateLinkedVaryings()
457 programExecutable->getLinkedInputVaryings(shaderType); in updateLinkedVaryings()
664 const SharedProgramExecutable &programExecutable = getShaderProgramExecutable(shaderType); in linkVaryings() local
665 if (!programExecutable) in linkVaryings()
678 programExecutable->getLinkedInputVaryings(shaderType), previousShaderType, in linkVaryings()
680 programExecutable->getLinkedShaderVersion(shaderType), true, mState.mInfoLog)) in linkVaryings()