Lines Matching defs:program
1169 void Context::deleteProgram(ShaderProgramID program) in deleteProgram()
1551 void Context::useProgram(ShaderProgramID program) in useProgram()
1561 ShaderProgramID program) in useProgramStages()
2980 void Context::bindUniformLocation(ShaderProgramID program, in bindUniformLocation()
2990 GLuint Context::getProgramResourceIndex(ShaderProgramID program, in getProgramResourceIndex()
2998 void Context::getProgramResourceName(ShaderProgramID program, in getProgramResourceName()
3009 GLint Context::getProgramResourceLocation(ShaderProgramID program, in getProgramResourceLocation()
3017 void Context::getProgramResourceiv(ShaderProgramID program, in getProgramResourceiv()
3031 void Context::getProgramInterfaceiv(ShaderProgramID program, in getProgramInterfaceiv()
3040 void Context::getProgramInterfaceivRobust(ShaderProgramID program, in getProgramInterfaceivRobust()
3386 void Context::programParameteri(ShaderProgramID program, GLenum pname, GLint value) in programParameteri()
4630 Program *program = mState.getProgram(); in prepareForDispatch() local
5964 void Context::activeShaderProgram(ProgramPipelineID pipeline, ShaderProgramID program) in activeShaderProgram()
6252 void Context::attachShader(ShaderProgramID program, ShaderProgramID shader) in attachShader()
6280 void Context::bindAttribLocation(ShaderProgramID program, GLuint index, const GLchar *name) in bindAttribLocation()
6944 void Context::detachShader(ShaderProgramID program, ShaderProgramID shader) in detachShader()
6987 void Context::getActiveAttrib(ShaderProgramID program, in getActiveAttrib()
7000 void Context::getActiveUniform(ShaderProgramID program, in getActiveUniform()
7013 void Context::getAttachedShaders(ShaderProgramID program, in getAttachedShaders()
7023 GLint Context::getAttribLocation(ShaderProgramID program, const GLchar *name) in getAttribLocation()
7093 void Context::getProgramiv(ShaderProgramID program, GLenum pname, GLint *params) in getProgramiv()
7105 void Context::getProgramivRobust(ShaderProgramID program, in getProgramivRobust()
7134 void Context::getProgramInfoLog(ShaderProgramID program, in getProgramInfoLog()
7272 void Context::getUniformfv(ShaderProgramID program, UniformLocation location, GLfloat *params) in getUniformfv()
7279 void Context::getUniformfvRobust(ShaderProgramID program, in getUniformfvRobust()
7288 void Context::getUniformiv(ShaderProgramID program, UniformLocation location, GLint *params) in getUniformiv()
7295 void Context::getUniformivRobust(ShaderProgramID program, in getUniformivRobust()
7304 GLint Context::getUniformLocation(ShaderProgramID program, const GLchar *name) in getUniformLocation()
7371 void Context::linkProgram(ShaderProgramID program) in linkProgram()
7395 void Context::bindFragDataLocationIndexed(ShaderProgramID program, in bindFragDataLocationIndexed()
7405 void Context::bindFragDataLocation(ShaderProgramID program, GLuint colorNumber, const char *name) in bindFragDataLocation()
7410 int Context::getFragDataIndex(ShaderProgramID program, const char *name) in getFragDataIndex()
7416 int Context::getProgramResourceLocationIndex(ShaderProgramID program, in getProgramResourceLocationIndex()
7437 Program *program = mState.getLinkedProgram(this); in getActiveLinkedProgram() local
7452 Program *program = getActiveLinkedProgram(); in uniform1f() local
7458 Program *program = getActiveLinkedProgram(); in uniform1fv() local
7462 void Context::setUniform1iImpl(Program *program, in setUniform1iImpl()
7478 Program *program = getActiveLinkedProgram(); in uniform1i() local
7484 Program *program = getActiveLinkedProgram(); in uniform1iv() local
7491 Program *program = getActiveLinkedProgram(); in uniform2f() local
7497 Program *program = getActiveLinkedProgram(); in uniform2fv() local
7504 Program *program = getActiveLinkedProgram(); in uniform2i() local
7510 Program *program = getActiveLinkedProgram(); in uniform2iv() local
7517 Program *program = getActiveLinkedProgram(); in uniform3f() local
7523 Program *program = getActiveLinkedProgram(); in uniform3fv() local
7530 Program *program = getActiveLinkedProgram(); in uniform3i() local
7536 Program *program = getActiveLinkedProgram(); in uniform3iv() local
7543 Program *program = getActiveLinkedProgram(); in uniform4f() local
7549 Program *program = getActiveLinkedProgram(); in uniform4fv() local
7556 Program *program = getActiveLinkedProgram(); in uniform4i() local
7562 Program *program = getActiveLinkedProgram(); in uniform4iv() local
7571 Program *program = getActiveLinkedProgram(); in uniformMatrix2fv() local
7580 Program *program = getActiveLinkedProgram(); in uniformMatrix3fv() local
7589 Program *program = getActiveLinkedProgram(); in uniformMatrix4fv() local
7593 void Context::validateProgram(ShaderProgramID program) in validateProgram()
7628 void Context::getProgramBinary(ShaderProgramID program, in getProgramBinary()
7640 void Context::programBinary(ShaderProgramID program, in programBinary()
7653 Program *program = getActiveLinkedProgram(); in uniform1ui() local
7659 Program *program = getActiveLinkedProgram(); in uniform2ui() local
7666 Program *program = getActiveLinkedProgram(); in uniform3ui() local
7673 Program *program = getActiveLinkedProgram(); in uniform4ui() local
7680 Program *program = getActiveLinkedProgram(); in uniform1uiv() local
7685 Program *program = getActiveLinkedProgram(); in uniform2uiv() local
7691 Program *program = getActiveLinkedProgram(); in uniform3uiv() local
7697 Program *program = getActiveLinkedProgram(); in uniform4uiv() local
7744 Program *program = getActiveLinkedProgram(); in uniformMatrix2x3fv() local
7753 Program *program = getActiveLinkedProgram(); in uniformMatrix3x2fv() local
7762 Program *program = getActiveLinkedProgram(); in uniformMatrix2x4fv() local
7771 Program *program = getActiveLinkedProgram(); in uniformMatrix4x2fv() local
7780 Program *program = getActiveLinkedProgram(); in uniformMatrix3x4fv() local
7789 Program *program = getActiveLinkedProgram(); in uniformMatrix4x3fv() local
7844 void Context::transformFeedbackVaryings(ShaderProgramID program, in transformFeedbackVaryings()
7854 void Context::getTransformFeedbackVarying(ShaderProgramID program, in getTransformFeedbackVarying()
7929 void Context::getUniformuiv(ShaderProgramID program, UniformLocation location, GLuint *params) in getUniformuiv()
7935 void Context::getUniformuivRobust(ShaderProgramID program, in getUniformuivRobust()
7944 GLint Context::getFragDataLocation(ShaderProgramID program, const GLchar *name) in getFragDataLocation()
7950 void Context::getUniformIndices(ShaderProgramID program, in getUniformIndices()
7973 void Context::getActiveUniformsiv(ShaderProgramID program, in getActiveUniformsiv()
7987 GLuint Context::getUniformBlockIndex(ShaderProgramID program, const GLchar *uniformBlockName) in getUniformBlockIndex()
7993 void Context::getActiveUniformBlockiv(ShaderProgramID program, in getActiveUniformBlockiv()
8002 void Context::getActiveUniformBlockivRobust(ShaderProgramID program, in getActiveUniformBlockivRobust()
8012 void Context::getActiveUniformBlockName(ShaderProgramID program, in getActiveUniformBlockName()
8023 void Context::uniformBlockBinding(ShaderProgramID program, in uniformBlockBinding()
8152 void Context::programUniform1i(ShaderProgramID program, UniformLocation location, GLint v0) in programUniform1i()
8157 void Context::programUniform2i(ShaderProgramID program, in programUniform2i()
8166 void Context::programUniform3i(ShaderProgramID program, in programUniform3i()
8176 void Context::programUniform4i(ShaderProgramID program, in programUniform4i()
8187 void Context::programUniform1ui(ShaderProgramID program, UniformLocation location, GLuint v0) in programUniform1ui()
8192 void Context::programUniform2ui(ShaderProgramID program, in programUniform2ui()
8201 void Context::programUniform3ui(ShaderProgramID program, in programUniform3ui()
8211 void Context::programUniform4ui(ShaderProgramID program, in programUniform4ui()
8222 void Context::programUniform1f(ShaderProgramID program, UniformLocation location, GLfloat v0) in programUniform1f()
8227 void Context::programUniform2f(ShaderProgramID program, in programUniform2f()
8236 void Context::programUniform3f(ShaderProgramID program, in programUniform3f()
8246 void Context::programUniform4f(ShaderProgramID program, in programUniform4f()
8257 void Context::programUniform1iv(ShaderProgramID program, in programUniform1iv()
8267 void Context::programUniform2iv(ShaderProgramID program, in programUniform2iv()
8277 void Context::programUniform3iv(ShaderProgramID program, in programUniform3iv()
8287 void Context::programUniform4iv(ShaderProgramID program, in programUniform4iv()
8297 void Context::programUniform1uiv(ShaderProgramID program, in programUniform1uiv()
8307 void Context::programUniform2uiv(ShaderProgramID program, in programUniform2uiv()
8317 void Context::programUniform3uiv(ShaderProgramID program, in programUniform3uiv()
8327 void Context::programUniform4uiv(ShaderProgramID program, in programUniform4uiv()
8337 void Context::programUniform1fv(ShaderProgramID program, in programUniform1fv()
8347 void Context::programUniform2fv(ShaderProgramID program, in programUniform2fv()
8357 void Context::programUniform3fv(ShaderProgramID program, in programUniform3fv()
8367 void Context::programUniform4fv(ShaderProgramID program, in programUniform4fv()
8377 void Context::programUniformMatrix2fv(ShaderProgramID program, in programUniformMatrix2fv()
8388 void Context::programUniformMatrix3fv(ShaderProgramID program, in programUniformMatrix3fv()
8399 void Context::programUniformMatrix4fv(ShaderProgramID program, in programUniformMatrix4fv()
8410 void Context::programUniformMatrix2x3fv(ShaderProgramID program, in programUniformMatrix2x3fv()
8421 void Context::programUniformMatrix3x2fv(ShaderProgramID program, in programUniformMatrix3x2fv()
8432 void Context::programUniformMatrix2x4fv(ShaderProgramID program, in programUniformMatrix2x4fv()
8443 void Context::programUniformMatrix4x2fv(ShaderProgramID program, in programUniformMatrix4x2fv()
8454 void Context::programUniformMatrix3x4fv(ShaderProgramID program, in programUniformMatrix3x4fv()
8465 void Context::programUniformMatrix4x3fv(ShaderProgramID program, in programUniformMatrix4x3fv()
8567 void Context::getnUniformfv(ShaderProgramID program, in getnUniformfv()
8578 void Context::getnUniformfvRobust(ShaderProgramID program, in getnUniformfvRobust()
8587 void Context::getnUniformiv(ShaderProgramID program, in getnUniformiv()
8598 void Context::getnUniformuiv(ShaderProgramID program, in getnUniformuiv()
8609 void Context::getnUniformivRobust(ShaderProgramID program, in getnUniformivRobust()
8618 void Context::getnUniformuivRobust(ShaderProgramID program, in getnUniformuivRobust()
9481 Program *program = mState.getProgram(); in onSubjectStateChange() local